dc.contributor.author | Goodbrey, Daniel | |
dc.date.accessioned | 2017-07-20T16:02:25Z | |
dc.date.available | 2017-07-20T16:02:25Z | |
dc.date.issued | 2014-09-02 | |
dc.identifier.citation | Goodbrey , D 2014 , ' Game comics : An analysis of an emergent hybrid form ' , Journal of Graphic Novels and Comics , vol. 6 , no. 1 , pp. 3-14 . https://doi.org/10.1080/21504857.2014.943411 | |
dc.identifier.issn | 2150-4857 | |
dc.identifier.other | ORCID: /0000-0002-9317-6798/work/62749873 | |
dc.identifier.uri | http://hdl.handle.net/2299/19017 | |
dc.description | This is an Accepted Manuscript of an article published by Taylor & Francis in Journal of Graphic Novels and Comics on 2 September 2014, available online: http://dx.doi.org/10.1080/21504857.2014.943411 | |
dc.description.abstract | There has long been a shared history of visual influence and narrative crossover between comics and videogames. Taking this history into account, this article provides a critical examination of the newly emergent medium of game comics. A game comic can be defined as a game that takes the underlying structure and language of comics as the basis for its gameplay. The article presents a case study on two prototype game comics that were created as a practice-lead enquiry into the potential of the form. The study draws ideas from comics, games and new media theory. It uses these ideas to examine changes in the aesthetic experience of the comic form that have resulted from digital remediation. In this manner the article provides a critically grounded exploration and analysis of how the medium of comics can be adapted via hybridisation with the ludic qualities of the videogame. | en |
dc.format.extent | 11 | |
dc.format.extent | 618077 | |
dc.language.iso | eng | |
dc.relation.ispartof | Journal of Graphic Novels and Comics | |
dc.subject | digtial | |
dc.subject | comics | |
dc.subject | videogames | |
dc.title | Game comics : An analysis of an emergent hybrid form | en |
dc.contributor.institution | Art and Design | |
dc.contributor.institution | Media Research Group | |
dc.contributor.institution | Theorising Visual Art and Design | |
dc.contributor.institution | Creative Economy Research Centre | |
dc.contributor.institution | Games and Visual Effects Research Lab (G+VERL) | |
dc.contributor.institution | School of Creative Arts | |
dc.description.status | Peer reviewed | |
dc.date.embargoedUntil | 2016-03-02 | |
rioxxterms.versionofrecord | 10.1080/21504857.2014.943411 | |
rioxxterms.type | Journal Article/Review | |
herts.preservation.rarelyaccessed | true | |