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dc.contributor.authorGoodbrey, Daniel
dc.date.accessioned2017-07-20T16:02:25Z
dc.date.available2017-07-20T16:02:25Z
dc.date.issued2014-09-02
dc.identifier.citationGoodbrey , D 2014 , ' Game comics : An analysis of an emergent hybrid form ' , Journal of Graphic Novels and Comics , vol. 6 , no. 1 , pp. 3-14 . https://doi.org/10.1080/21504857.2014.943411
dc.identifier.issn2150-4857
dc.identifier.otherORCID: /0000-0002-9317-6798/work/62749873
dc.identifier.urihttp://hdl.handle.net/2299/19017
dc.descriptionThis is an Accepted Manuscript of an article published by Taylor & Francis in Journal of Graphic Novels and Comics on 2 September 2014, available online: http://dx.doi.org/10.1080/21504857.2014.943411
dc.description.abstractThere has long been a shared history of visual influence and narrative crossover between comics and videogames. Taking this history into account, this article provides a critical examination of the newly emergent medium of game comics. A game comic can be defined as a game that takes the underlying structure and language of comics as the basis for its gameplay. The article presents a case study on two prototype game comics that were created as a practice-lead enquiry into the potential of the form. The study draws ideas from comics, games and new media theory. It uses these ideas to examine changes in the aesthetic experience of the comic form that have resulted from digital remediation. In this manner the article provides a critically grounded exploration and analysis of how the medium of comics can be adapted via hybridisation with the ludic qualities of the videogame.en
dc.format.extent11
dc.format.extent618077
dc.language.isoeng
dc.relation.ispartofJournal of Graphic Novels and Comics
dc.subjectdigtial
dc.subjectcomics
dc.subjectvideogames
dc.titleGame comics : An analysis of an emergent hybrid formen
dc.contributor.institutionArt and Design
dc.contributor.institutionMedia Research Group
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionCreative Economy Research Centre
dc.contributor.institutionGames and Visual Effects Research Lab (G+VERL)
dc.contributor.institutionSchool of Creative Arts
dc.description.statusPeer reviewed
dc.date.embargoedUntil2016-03-02
rioxxterms.versionofrecord10.1080/21504857.2014.943411
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue


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