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dc.contributor.authorRamm, Simon
dc.contributor.authorGiacomin, Joseph
dc.contributor.authorMalizia, Alessio
dc.contributor.authorAnyasodo, Bennett
dc.date.accessioned2018-04-30T18:07:29Z
dc.date.available2018-04-30T18:07:29Z
dc.date.issued2018-01-02
dc.identifier.citationRamm , S , Giacomin , J , Malizia , A & Anyasodo , B 2018 , ' An Exploratory Design Workshop to Elicit what Feels Natural when Interacting with an Automobile’s Secondary Controls ' , Design Journal , vol. 21 , no. 1 , pp. 109-137 . https://doi.org/10.1080/14606925.2018.1395228
dc.identifier.issn1460-6925
dc.identifier.otherPURE: 13231810
dc.identifier.otherPURE UUID: 47dc448b-4da0-4b2f-b747-13f6b146f8d7
dc.identifier.otherScopus: 85034632844
dc.identifier.otherORCID: /0000-0002-2601-7009/work/62751613
dc.identifier.urihttp://hdl.handle.net/2299/20005
dc.descriptionThis is an Accepted Manuscript of an article published by Taylor & Francis Group in The Design Journal on 22 November 2017, available online at: https://www.tandfonline.com/doi/full/10.1080/14606925.2018.1395228. Under embargo until 22 May 2019.
dc.description.abstractExploratory design workshops were conducted using five participatory methods with 10 automobile drivers in order to understand what characterizes natural-feeling interaction with automobiles’ secondary, comfort, and infotainment controls. Hands-on, artefact-focused methods were selected for their potential to understand these familiar but characteristically silent and private interactions. ‘Think Aloud’ analyses, flexible modelling, breaching, focus groups, and ‘future fictions’ were conducted in an immersive automotive workshop using real automotive controls. Some sessions took place in a parked automobile. Grounded theory thematic analysis suggested a framework with 11 themes: Familiarity and predictability, Driver in full and ultimate control, Communication with reality, Weighty physical sensations, Cabin comfort and sanctuary, Uncluttered cabin architecture, Low visual demand, Low cognitive demand, Humanlike partnership, Humanlike sentience and learning, and Humanlike verbal–auditory communication. Natural-feeling interaction may be more likely perceived in an automobile, system, or individual control that exhibits as many of the 11 themes as appropriate.en
dc.format.extent29
dc.language.isoeng
dc.relation.ispartofDesign Journal
dc.subjectautomobile secondary controls
dc.subjectdriver–automobile interaction
dc.subjectexploratory design workshop
dc.subjectflexible modelling
dc.subjectmixed methods
dc.subjectnatural interaction
dc.subjectthematic analysis
dc.subjectThink Aloud
dc.subjectArts and Humanities (miscellaneous)
dc.subjectComputer Graphics and Computer-Aided Design
dc.titleAn Exploratory Design Workshop to Elicit what Feels Natural when Interacting with an Automobile’s Secondary Controlsen
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionDesign Research Group
dc.contributor.institutionZero Carbon Lab
dc.description.statusPeer reviewed
dc.date.embargoedUntil2019-05-22
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=85034632844&partnerID=8YFLogxK
rioxxterms.versionVoR
rioxxterms.versionofrecordhttps://doi.org/10.1080/14606925.2018.1395228
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue


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