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Through the Looking-Glass with ALICE - Trying to Imitate using Correspondences
(2001)
Interactive behavior of biological agents represents an important area in life as we know it. Behavior matching and imitation may serve as fundamental mechanisms for the development of societies and individuals. Imitation ...
Like Me? - Measures of Correspondence and Imitation
(2001)
Imitation is a powerful mechanism for efficient learning of novel behaviors that both supports and takes advantage of sociality. A fundamental problem for imitation is to create an appropriate (partial) mapping between the ...
The Cognitive Dimensions of an Artifact vis-a-vis Individual Human Users : Studies with Notations for the Temporal
(2001)
Cognitive Technology explores ways in which the cognitive fit between people and technology may be optimized. If this goal is to be achieved we will require methods of assessing tools and information arftifacts in order ...
Fact and Artifact : Reification and Drift in the History and Growth of Interactive Software Systems
(2001)
We discuss the processes and forces informing artifact design and the subsequent drift in requirements and interests in the long-term growth of reified systems. We describe, following Latour, the strategies of technoscience ...
Specifying Multiple Time Granularities in Interactive Systems
(2001)
Time plays an important role in interactive systems, but can be difficult to specify, particularly where temporal properties exist at several different time granularities. The relationship between different time granularities ...
Cognitive Dimensions of Notations: Design Tools for Cognitive Technology
(2001)
The Cognitive Dimensions of Notations framework has been created to assist the designers of notational systems and information artifacts to evaluate their designs with respect to the impact that they will have on the users ...