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Towards an Interactive System Facilitating Therapeutic Narrative Elicitation in Autism.
(2004)
By telling stories to ourselves and others we make sense of the world; not only of events and why they happened, but also of the actions and motivations of ourselves and others. However, people with autism appear to live ...
Towards Robot Cultures? Learning to imitate in a robotic arm test-bed with dissimilarly embodied agents
(2004)
The study of imitation and other mechanisms of social learning is an exciting area of research for all those interested in understanding the origin and the nature of animal learning in a social context. Moreover, imitation ...
Towards Interactive Robots in Autism Therapy: Background, Motivation and Challenges
(2004)
This article discusses the potential of using interactive environments in autism therapy.We specifically address issues relevant to the Aurora project, which studies the possible role of autonomous, mobile robots as ...
Robot-mediated joint attention in children with autism : A case study in robot-human interaction
(2004)
Interactive robots are used increasingly not only in entertainment and service robotics, but also in rehabilitation, therapy and education. The work presented in this paper is part of the Aurora project, rooted in assistive ...
Phenotypic plasticity in virtual plants
(IOS Press, 2004)
Sharing memories: an experimental investigation with multiple autonomous autobiographic agents
(IOS Press, 2004)
The overall aim of our work is to develop a generic adaptive control architecture for autonomous intelligent agents. In our previous work we showed how a single agent's survival can benefit from autobiographic memory. In ...
Socially Intelligent Agents in Human Primate Culture
(Lawrence Erlbaum Associates, 2004)
This chapter discusses socially intelligent agents (SIA) in the context of human culture. The first part of the chapter provides an introduction to SIA research and focuses on the issue of realism versus believability— ...
Designing empathic agents : adults versus kids
(2004)
An evaluation study using a trailer approach of a Virtual Learning Environment populated with animated characters focusing on physical bullying was carried out with three stakeholder groups, (children, teachers and experts) ...