Now showing items 1-6 of 6

    • Can models of agents be transferred between different areas 

      Aylett, R.; Dautenhahn, K.; Doran, J.; Luck, M.; Moss, S.; Tennenholtz, M. (2000)
      One of the main reasons for the sustained activity and interest in the field of agent-based systems, apart from the obvious recognition of its value as a natural and intuitive way of understanding the world, is its reach ...
    • “FearNot!”: a computer-based anti-bullying-programme designed to foster peer intervention 

      Vannini, N.; Enz, S.; Sapouna, M.; Wolke, D.; Watson, S.; Woods, S.; Dautenhahn, K.; Hall, L.; Paiva, A.; Andre, E.; Aylett, R.; Schneider, W. (2010)
      Bullying is widespread in European schools, despite multiple intervention strategies having been proposed over the years. The present study investigates the effects of a novel virtual learning strategy (“FearNot!”) to ...
    • An Initial Memory Model for Virtual and Robot Companions Supporting Migration and Long-term Interaction 

      Ho, W.C.; Lim, M.Y.; Vargas, P. A.; Enz, S.; Dautenhahn, K.; Aylett, R. (Institute of Electrical and Electronics Engineers (IEEE), 2009)
      This work proposes an initial memory model for a long-term artificial companion, which migrates among virtual and robot platforms based on the context of interactions with the human user. This memory model enables the ...
    • Inter-cultural differences in response to a computer based anti-bullying intervention 

      Watson, S.; Vannini, N.; Woods, S.; Dautenhahn, K.; Sapouna, M.; Enz, S.; Schneider, W.; Wolke, D.; Hall, L.; Paiva, A.; Andre, E.; Aylett, R. (2010)
      Background and purpose: Many holistic anti-bullying interventions have been attempted, with mixed success, while little work has been done to promote a 'self-help' approach to victimisation. The rise of the ICT curriculum ...
    • Learning by feeling : evoking empathy with synthetic characters 

      Paiva, A.; Dias, J.; Sobral, D.; Aylett, R.; Woods, Sarah; Hall, L.; Zoll, C. (2005)
      Virtual environments are now becoming a promising new technology to be used in the development of interactive learning environments for children. Perhaps triggered by the success of computer games, VEs are now seen as an ...
    • Managing social constraints on recharge behaviour for robot companions using memory 

      Deshmukh, A.; Yii Lim, M.; Kriegel, M.; Aylett, R.; Casse, K.D.; Koay, K.L.; Dautenhahn, K. (ACM Press, 2011)
      In this paper, we present an approach to monitor human activities such as entry, exit and break times of people in a workplace environment. The companion robot then learns the users' presence patterns over a period of time ...