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dc.contributor.authorGazzard, Alison
dc.date.accessioned2011-11-24T10:01:05Z
dc.date.available2011-11-24T10:01:05Z
dc.date.issued2010-12
dc.identifier.citationGazzard , A 2010 , ' Changing places : Warping between perspectives ' , Journal of Gaming & Virtual Worlds , vol. 2 , no. 3 , pp. 225-238 . https://doi.org/10.1386/jgvw.2.3.225_1
dc.identifier.issn1757-1928
dc.identifier.otherPURE: 459111
dc.identifier.otherPURE UUID: e6409ecc-9964-461f-ac9c-41bd1e8d31cc
dc.identifier.urihttp://hdl.handle.net/2299/7111
dc.descriptionOriginal article can be found at: http://www.ingentaconnect.com/ Copyright Intellect
dc.description.abstractThe warp device is commonly applied as a design feature within videogames. It allows the player's avatar to be transported through the gameworld changing the relationship with the gamespace. Moving the avatar through the gameworld can be seen as a response to the player's actions and its location acts as a way of working through and understanding relationships within game spaces. This article analyses how warps and portals function and how they can affect the position of the avatar in the gameworld. The space of the videogame is defined through the notion of paths and tracks to understand how players can swap between roles of interaction and observation as they make their way through various levels and scenarios of gameplay. Warps and portals are categorized as to their use within game design in first-person and third-person games and how this impacts on the player's experience of the avatar.en
dc.format.extent14
dc.language.isoeng
dc.relation.ispartofJournal of Gaming & Virtual Worlds
dc.rights/dk/atira/pure/core/openaccesspermission/open
dc.subjectwarp
dc.subjectportal
dc.subjectavatar
dc.subjectplayer
dc.subjectposition
dc.subjectpath
dc.subjecttrack
dc.titleChanging places : Warping between perspectivesen
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionSocial Sciences, Arts & Humanities Research Institute
dc.contributor.institutionArt and Design
dc.contributor.institutionMedia Research Group
dc.description.statusPeer reviewed
dc.relation.schoolSchool of Creative Arts
dc.description.versiontypeFinal Accepted Version
rioxxterms.versionAM
rioxxterms.versionAM
rioxxterms.versionofrecordhttps://doi.org/10.1386/jgvw.2.3.225_1
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue
herts.rights.accesstypeopenAccess


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