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dc.contributor.authorWalden, Kim
dc.date.accessioned2014-08-14T14:00:45Z
dc.date.available2014-08-14T14:00:45Z
dc.date.issued2002
dc.identifier.citationWalden , K 2002 , ' Run, Lara, Run: The Impact of videogames on cinema’s action heroine ' , Paper presented at Crossroads Cultural Studies Conference , Tampere , Finland , 29/06/02 - 2/07/02 .
dc.identifier.citationconference
dc.identifier.otherPURE: 811579
dc.identifier.otherPURE UUID: 7418f113-3e64-4120-b3ee-f40b50441ceb
dc.identifier.urihttp://hdl.handle.net/2299/14378
dc.language.isoeng
dc.titleRun, Lara, Run: The Impact of videogames on cinema’s action heroineen
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionSocial Sciences, Arts & Humanities Research Institute
dc.contributor.institutionTheorising Visual Art and Design
dc.description.statusNon peer reviewed
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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