Show simple item record

dc.contributor.authorCarta, Silvio
dc.contributor.authorOwen, Ian
dc.contributor.authorHay, Ilona
dc.contributor.authorGiuffrida, Giuseppina
dc.contributor.authorLiu, Erica
dc.date.accessioned2023-05-31T16:15:00Z
dc.date.available2023-05-31T16:15:00Z
dc.date.issued2019-04-26
dc.identifier.citationCarta , S , Owen , I , Hay , I , Giuffrida , G & Liu , E 2019 , ' Ubiquitous Design Studio. Using New Technologies to understand the Contemporary City ' , Paper presented at aae2019 Learning from Practice , London , United Kingdom , 24/04/19 - 26/04/19 .
dc.identifier.citationconference
dc.identifier.otherORCID: /0000-0002-7586-3121/work/136238887
dc.identifier.urihttp://hdl.handle.net/2299/26379
dc.description.abstractOver the past 5 years the [Team] team at the University of [Institution] has been experimenting with new ways of teaching the studio practice outdoor with direct learning from the interaction with the build environment and people in the urban context. Preliminary findings have been published in Authors (2018). This paper presents new findings with the case study of New York, where students have been mapping the impact of digital technologies on the use of physical space. Students have been using a series of tracking apps to gather on-site data that have been interpolated with drawing-based models elaborated in class. The first part of the paper outlines the theoretical framework that underpins these activities, including a brief discussion on key case studies (Lupton 2016). The second part describes the studio activities, highlighting the findings, with the support of a set of maps and digital visualisations. The third part discusses the findings offering a generalisation of the results of this study within the wider context of architectural education. This contribution addresses the conference’s themes by reflecting on the importance of on-site mapping, and observational and representational activities with a critical evaluation of the depiction of urban life in the renaissance through life sketching (cf. Zimmerman and Weissman 1989) and their possible connections with today’s digital technologies (Carpo 2013) in architectural education. Secondly, everyday routines of urban life are reconsidered as main elements for students to design future cities. In particular, social accounts (Gehl 2004) are included in this study, and the importance of future architects to be well-versed in a variety of disciplinary fields (technological, social, cultural and political). Finally, this paper offers a speculation into future models of learning by looking at how technology offers new venues for students to observe, analyse and understand cities and the people living in it.en
dc.format.extent1251238
dc.language.isoeng
dc.titleUbiquitous Design Studio. Using New Technologies to understand the Contemporary Cityen
dc.contributor.institutionArt and Design
dc.contributor.institutionDesign Research Group
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionZero Carbon Lab
dc.description.statusPeer reviewed
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record