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Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
(2022-03-01)
Over the last few years, gamification has sparked significant interest in both industry and academia. However, the focus of the debate has been mostly on game studies and human-computer interaction (HCI). Even though games ...
Enhancing the student learning experience through interactive virtual reality simulation
(2011)
A virtual simulation workshop took place at the University of Hertfordshire (UH) in 2010 as part of a small project funded by the UH Learning and Teaching Institute. The project saw the development and implementation of ...