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dc.contributor.authorHo, W.C.
dc.contributor.authorWatson, S.
dc.date.accessioned2007-09-28T09:05:46Z
dc.date.available2007-09-28T09:05:46Z
dc.date.issued2006
dc.identifier.citationHo , W C & Watson , S 2006 , ' Autobiographic knowledge for believable virtual characters ' , Lecture Notes in Computer Science (LNCS) , vol. 4133 , pp. 383-394 . https://doi.org/10.1007/11821830_31
dc.identifier.issn0302-9743
dc.identifier.otherdspace: 2299/754
dc.identifier.urihttp://hdl.handle.net/2299/754
dc.descriptionThe original publication is available at www.springerlink.com .--Copyright Springer DOI : 10.1007/11821830_31
dc.description.abstractIt has been widely acknowledged in the areas of human memory and cognition that behaviour and emotion are essentially grounded by autobiographic knowledge. In this paper we propose an overall framework of human autobiographic memory for modelling believable virtual characters in narrative story-telling systems and role-playing computer games. We first lay out the background research of autobiographic memory in Psychology, Cognitive Science and Artificial Intelligence. Our autobiographic agent framework is then detailed with features supporting other cognitive processes which have been extensively modelled in the design of believable virtual characters (e.g. goal structure, emotion, attention, memory schema and reactive behaviour-based control at a lower level). Finally we list directions for future research at the end of the paper.en
dc.format.extent394026
dc.language.isoeng
dc.relation.ispartofLecture Notes in Computer Science (LNCS)
dc.titleAutobiographic knowledge for believable virtual charactersen
dc.contributor.institutionSchool of Computer Science
dc.contributor.institutionHealth & Human Sciences Research Institute
dc.contributor.institutionDepartment of Psychology
dc.description.statusPeer reviewed
rioxxterms.versionofrecord10.1007/11821830_31
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue


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