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dc.contributor.authorBarker, Trevor
dc.contributor.editorYang, Harrison Hao
dc.contributor.editorYuen, Steve Chi-Yin
dc.identifier.citationBarker , T 2012 , Usability and affordances for teaching and learning in Second Life . in H H Yang & S C-Y Yuen (eds) , Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments . IGI Global , pp. 462-478 .
dc.identifier.otherPURE: 833642
dc.identifier.otherPURE UUID: 01c25b3b-7021-4869-83eb-45fb613d99dc
dc.identifier.otherScopus: 84880719071
dc.description.abstractThis chapter presents a summary of research undertaken at the University of Hertfordshire into the usability and affordances of three-dimensional (3D) virtual environments (VE) used in teaching and learning. Our earlier experimental work identified important variables related to individual differences and how these affected task completion, learning, and attitude to the environment. More recently the results of these laboratory-based empirical studies have been applied to teaching and learning in the Second Life virtual world. The results of two studies are presented with undergraduate Computer Science students. In the first study the affordances of the Second Life environment for project group working and teaching was evaluated. In the second study small groups of learners developed real world games and modified these for play in Second Life. Based on experiences from these studies, a set of recommendations related to the use of 3D virtual environments in teaching and learning is presenteden
dc.publisherIGI Global
dc.relation.ispartofHandbook of Research on Practices and Outcomes in Virtual Worlds and Environments
dc.titleUsability and affordances for teaching and learning in Second Lifeen
dc.contributor.institutionSchool of Computer Science
dc.contributor.institutionScience & Technology Research Institute
dc.contributor.institutionCentre for Computer Science and Informatics Research

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