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dc.contributor.authorCastro-González, A.
dc.contributor.authorAmirabdollahian, F.
dc.contributor.authorPolani, D.
dc.contributor.authorMalfaz, M.
dc.contributor.authorSalichs, M.A.
dc.date.accessioned2013-02-26T14:49:57Z
dc.date.available2013-02-26T14:49:57Z
dc.date.issued2011
dc.identifier.citationCastro-González , A , Amirabdollahian , F , Polani , D , Malfaz , M & Salichs , M A 2011 , Robot self-preservation and adaptation to user preferences in game play : a preliminary study . in Procs 2011 IEEE International Conference on Robotics and Biomimetics : ROBIO 2011 . Institute of Electrical and Electronics Engineers (IEEE) , pp. 2491-2498 , 2011 IEEE International Conference on Robotics and Biomimetics , Phuket , Thailand , 7/12/11 . https://doi.org/10.1109/ROBIO.2011.6181679
dc.identifier.citationconference
dc.identifier.isbn978-1-4577-2136-6
dc.identifier.otherORCID: /0000-0002-3233-5847/work/86098044
dc.identifier.urihttp://hdl.handle.net/2299/10075
dc.description.abstractIt is expected that in a near future, personal robots will be endowed with enough autonomy to function and live in an individual's home. This is while commercial robots are designed with default configuration and factory settings which may often be different to an individual's operating preferences. This paper presents how reinforcement learning is applied and utilised towards personalisation of a robot's behaviour. Two-level reinforcement learning has been implemented: first level is in charge of energy autonomy, i.e. how to survive, and second level is involved in adapting robot's behaviour to user's preferences. In both levels Q-learning algorithm has been applied. First level actions have been learnt in a simulated environment and then the results have been transferred to the real robot. Second level has been fully implemented in the real robot and learnt by human-robot interaction. Finally, experiments showing the performance of the system are presenteden
dc.format.extent8
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.ispartofProcs 2011 IEEE International Conference on Robotics and Biomimetics
dc.titleRobot self-preservation and adaptation to user preferences in game play : a preliminary studyen
dc.contributor.institutionSchool of Computer Science
dc.contributor.institutionScience & Technology Research Institute
dc.contributor.institutionCentre for Computer Science and Informatics Research
dc.contributor.institutionAdaptive Systems
dc.contributor.institutionDepartment of Computer Science
dc.contributor.institutionSchool of Physics, Engineering & Computer Science
dc.contributor.institutionCentre for Future Societies Research
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=84860704585&partnerID=8YFLogxK
rioxxterms.versionofrecord10.1109/ROBIO.2011.6181679
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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