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dc.contributor.otherNelson, Simeon
dc.date.accessioned2013-11-07T00:12:39Z
dc.date.available2013-11-07T00:12:39Z
dc.date.issued2011
dc.identifier.citationNelson , S , Godman , R & Rothwell , N , Plenum : [Computer-generated, real-time architectural sound and light projection] , 2011 , Exhibition , Torun, Poland .
dc.identifier.otherPURE: 671417
dc.identifier.otherPURE UUID: 3734bc15-5d65-4125-afee-6f1d34d83d9d
dc.identifier.urihttp://hdl.handle.net/2299/12042
dc.description20 x 40 meters; Film
dc.description.abstractPlenum is a computer generated architectural light projection conceived and developed by the internationally acclaimed artist Simeon Nelson in collaboration with composer Rob Godman and computer scientist/artist Nick Rothwell. The team received major EU funding (Artichoke Trust). Plenum has been shown at three world-leading international light festivals in the UK and Europe, has been projected onto the world's most significant buildings (including the iconic King's College Chapel, Cambridge and Tallinna Raekoda, Tallinn, Estonia) and inside the KickArts Contemporary Arts Gallery, Cairns, Australia. Plenum's originality lies largely in its delivery. Intended as a large-scale public-art work, it runs on a 15-minute loop whereby the light and sound are algorithmically controlled. This means that no two iterations are the same although the macro-structure of the work remains intact. There is a perception of 'real-time', with a repeat viewing experience providing an opportunity for the audience to gain a new perspective on the work each time it is witnessed. Plenum makes use of highly original and innovative technology. The visual and sonic components are built using custom made code (using Field and Max) developed by the team. The code employs physics models relating to gravity and attraction, every point affects and is affected by every other point. Plenum is entirely customisable for different buildings rendering each performance uniquely site-specific. The sound component features an array of 3D spatialisation techniques to enhance the viewers experience and contrast with the unashamedly 2D video projection.en
dc.format.extent20 x 40 meters
dc.language.isoeng
dc.relation.ispartof
dc.rightsOpen
dc.titlePlenum : [Computer-generated, real-time architectural sound and light projection]en
dc.contributor.institutionSocial Sciences, Arts & Humanities Research Institute
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionMusic
dc.contributor.institutionArt and Design
dc.contributor.institutionResearch into Practice
dc.contributor.composerGodman, Rob
dc.contributor.developerRothwell, Nick
dc.identifier.urlhttp://2011.lumiere-festival.com/programme/installations/plenum/
dc.identifier.urlhttp://luxscientia.wordpress.com/
dc.identifier.urlhttp://vimeo.com/35381506
dc.identifier.urlhttp://www.artichoke.uk.com/talks/the_future_of_european_collaboration/
dc.identifier.urlhttp://www.robgodman.com/RobGodman/Simeon_Nelson_-_Plenum.html
dc.identifier.urlhttp://www.lumieredurham.co.uk/programme/talks-and-events/science,-art-and-belief/
dc.identifier.urlhttps://soundcloud.com/artichoketrust/simeon-nelson
dc.identifier.urlhttp://vimeo.com/35381506
dc.relation.schoolSchool of Creative Arts
dc.description.versiontypeFinal Accepted Version
dcterms.dateAccepted2011
rioxxterms.versionAM
rioxxterms.versionAM
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue
herts.rights.accesstypeOpen


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