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dc.identifier.citationGoodbrey , D , A Duck Has An Adventure , 2012 , Software , .
dc.identifier.otherPURE: 986233
dc.identifier.otherPURE UUID: e7d85926-0b4f-4edb-b5a3-799125b69eb8
dc.identifier.otherORCID: /0000-0002-9317-6798/work/32441807
dc.description.abstractA Duck Has An Adventure is the first major practice piece produced as a part of my doctoral studies. It was released on the Google Play apps market in March. The piece has been well reviewed amongst the comics and indendent gaming press and it has sold well, peaking at number six in Google Play’s top ten comic apps chart. The work has also been exhibited as a specially remixed print version at the Strip Turnhout festival in Belgium, in conjunction with the Arts Council of Great Britain. An iOS version of the app is planned for release later in the year in order to help disseminate the work to a wider audience. The work explores the emergent medium of game comics and attempts to present a hybrid user experience that draws on aspects of both the videogame and digital comic forms. It builds on the ideas presented in the paper I delivered at the Transitions comics conference, at which I was also able to demonstrate an early version of the app. The piece was also a significant milestone in my practice as it was the first fully featured app that I designed for use on smartphones and pad computers.en
dc.subjectdigital comics
dc.titleA Duck Has An Adventureen
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionSocial Sciences, Arts & Humanities Research Institute
dc.contributor.institutionMedia Research Group
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.photographerGoodbrey, Daniel

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