Show simple item record

dc.contributor.authorBrownie, Barbara
dc.date.accessioned2013-11-26T14:29:58Z
dc.date.available2013-11-26T14:29:58Z
dc.date.issued2013-06-18
dc.identifier.citationBrownie , B 2013 , ' Typographic Parallax in Environmental Space : Real and unreal depth and transformation in temporal typography ' , Paper presented at International symposium on typographic landscaping , Gothenburg , Sweden , 17/06/13 - 18/06/13 .
dc.identifier.citationconference
dc.identifier.otherPURE: 1723881
dc.identifier.otherPURE UUID: 924207d0-4bec-44d8-b92b-ad36e5884de4
dc.identifier.urihttp://hdl.handle.net/2299/12204
dc.description.abstractRecent treatment of onscreen typographic environments interpret virtual space as environmental. Environmental space imitates the properties of reality, allowing recreation of processes such as navigation, and the subsequent visual experiences that occur when objects are designed to exploit depth and alignment. In fluid typography, letterforms transform from abstract or pictorial objects over time, either through kineticism or alignment. These behaviours rely heavily on recreating the experiences of concrete objects and spaces. In parallax, for example, objects at varying distances appear to flatten to become a single object when viewed from a particular point of observation. In fluid typography, it is possible to imitate that experience through virtual space, tracked navigation, and the creation of a privileged viewing zone that grants access to a particular alignment of objects. Abstract objects can appear to transform into lettering, and vice versa. Understanding the letterform as a object, rather than a flat sign, and its backdrop as a space rather than a planar page, encourages connections between the real and the virtual. Virtual typography can imitate the properties of real objects, and sculptural typography can exist in real spaces. Designers are able to approach lettering as no longer contained within one category of environment, but transposable, offering the same kinetic and illusory experiences in real and virtual spaces. This paper will explore examples including television idents, sculptural typography and credit sequences, that have exploited the relationship between real and virtual space, creating kinetic experiences on screen and in concrete landscapes.en
dc.language.isoeng
dc.subjectparallax
dc.subjecttypography
dc.subjectChannel 4
dc.subjectidents
dc.subjectGestalt
dc.subjectCGI
dc.titleTypographic Parallax in Environmental Space : Real and unreal depth and transformation in temporal typographyen
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionSocial Sciences, Arts & Humanities Research Institute
dc.contributor.institutionArt and Design
dc.contributor.institutionMedia Research Group
dc.contributor.institutionCreative Economy Research Centre
dc.description.statusNon peer reviewed
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record