dc.contributor.author | Goodbrey, Daniel | |
dc.contributor.editor | Dittmer, Jason | |
dc.date.accessioned | 2014-02-24T09:58:57Z | |
dc.date.available | 2014-02-24T09:58:57Z | |
dc.date.issued | 2014 | |
dc.identifier.citation | Goodbrey , D 2014 , Foreword . in J Dittmer (ed.) , Comic Book Geographies . Franz Steiner Verlag , pp. 9-15 . | |
dc.identifier.isbn | 978-3-515-10269-8 | |
dc.identifier.other | ORCID: /0000-0002-9317-6798/work/32441800 | |
dc.identifier.uri | http://hdl.handle.net/2299/12889 | |
dc.description.abstract | In this foreword Daniel Merlin Goodbrey will outline the ways in which he uses and produces spaces in his work on hypercomics and new media. Goodbrey has led the way in the production of web-based comics, site-specific comics installations, and other mutations of the traditional print comic form. As an industry-leader, he is uniquely positioned to discuss the interconnections between spaces in comics and spaces of comics. | en |
dc.language.iso | eng | |
dc.publisher | Franz Steiner Verlag | |
dc.relation.ispartof | Comic Book Geographies | |
dc.subject | comics | |
dc.subject | hypercomics | |
dc.title | Foreword | en |
dc.contributor.institution | Media Research Group | |
dc.contributor.institution | Theorising Visual Art and Design | |
dc.contributor.institution | School of Creative Arts | |
dc.contributor.institution | Games and Visual Effects Research Lab (G+VERL) | |
dc.contributor.institution | Art and Design | |
rioxxterms.type | Other | |
herts.preservation.rarelyaccessed | true | |