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dc.date.accessioned2014-02-24T09:58:59Z
dc.date.available2014-02-24T09:58:59Z
dc.date.issued2013-07
dc.identifier.citationGoodbrey , D , Icarus Needs , 2013 , Software . < http://www.kongregate.com/games/Stillmerlin/icarus-needs >
dc.identifier.otherORCID: /0000-0002-9317-6798/work/32441801
dc.identifier.urihttp://hdl.handle.net/2299/12890
dc.description.abstractIcarus Needs is a hypercomic adventure game in which the game’s protagonist - struggling cartoonist Icarus Creeps - has fallen asleep playing videogames and become trapped inside a surreal, metafictional dream world. The intent with Icarus was to create a hybrid of comics and videogames – something that both reads like a comic and plays like an adventure game (or interactive fiction). The work was created as part of my current practice-lead doctoral study into the impact of digital mediation on the comics form. My specific goal with Icarus was to create a simulated world that the player could explore, interrogate and solve via the medium of the comics. Unlike a normal comic, the narrative is not laid out in advance for the reader to read through and absorb but instead created via the player's exploration and interaction with the comics-mediated world presented in the gameen
dc.language.isoeng
dc.relation.ispartof
dc.subjectcomics
dc.subjecthypercomics
dc.subjectgames
dc.titleIcarus Needsen
dc.contributor.institutionMedia Research Group
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionGames and Visual Effects Research Lab (G+VERL)
dc.contributor.institutionArt and Design
dc.contributor.photographerGoodbrey, Daniel
dc.identifier.urlhttp://www.kongregate.com/games/Stillmerlin/icarus-needs
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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