dc.date.accessioned | 2014-02-24T09:58:59Z | |
dc.date.available | 2014-02-24T09:58:59Z | |
dc.date.issued | 2013-07 | |
dc.identifier.citation | Goodbrey , D , Icarus Needs , 2013 , Software . < http://www.kongregate.com/games/Stillmerlin/icarus-needs > | |
dc.identifier.other | ORCID: /0000-0002-9317-6798/work/32441801 | |
dc.identifier.uri | http://hdl.handle.net/2299/12890 | |
dc.description.abstract | Icarus Needs is a hypercomic adventure game in which the game’s protagonist - struggling cartoonist Icarus Creeps - has fallen asleep playing videogames and become trapped inside a surreal, metafictional dream world. The intent with Icarus was to create a hybrid of comics and videogames – something that both reads like a comic and plays like an adventure game (or interactive fiction). The work was created as part of my current practice-lead doctoral study into the impact of digital mediation on the comics form. My specific goal with Icarus was to create a simulated world that the player could explore, interrogate and solve via the medium of the comics. Unlike a normal comic, the narrative is not laid out in advance for the reader to read through and absorb but instead created via the player's exploration and interaction with the comics-mediated world presented in the game | en |
dc.language.iso | eng | |
dc.relation.ispartof | | |
dc.subject | comics | |
dc.subject | hypercomics | |
dc.subject | games | |
dc.title | Icarus Needs | en |
dc.contributor.institution | Media Research Group | |
dc.contributor.institution | Theorising Visual Art and Design | |
dc.contributor.institution | School of Creative Arts | |
dc.contributor.institution | Games and Visual Effects Research Lab (G+VERL) | |
dc.contributor.institution | Art and Design | |
dc.contributor.photographer | Goodbrey, Daniel | |
dc.identifier.url | http://www.kongregate.com/games/Stillmerlin/icarus-needs | |
rioxxterms.type | Other | |
herts.preservation.rarelyaccessed | true | |