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dc.date.accessioned2014-02-24T09:58:59Z
dc.date.available2014-02-24T09:58:59Z
dc.date.issued2013-07
dc.identifier.citationGoodbrey , D , Icarus Needs , 2013 , Software . < http://www.kongregate.com/games/Stillmerlin/icarus-needs >
dc.identifier.otherORCID: /0000-0002-9317-6798/work/32441801
dc.identifier.urihttp://hdl.handle.net/2299/12890
dc.description.abstractIcarus Needs is a hypercomic adventure game in which the game’s protagonist - struggling cartoonist Icarus Creeps - has fallen asleep playing videogames and become trapped inside a surreal, metafictional dream world. The intent with Icarus was to create a hybrid of comics and videogames – something that both reads like a comic and plays like an adventure game (or interactive fiction). The work was created as part of my current practice-lead doctoral study into the impact of digital mediation on the comics form. My specific goal with Icarus was to create a simulated world that the player could explore, interrogate and solve via the medium of the comics. Unlike a normal comic, the narrative is not laid out in advance for the reader to read through and absorb but instead created via the player's exploration and interaction with the comics-mediated world presented in the gameen
dc.language.isoeng
dc.relation.ispartof
dc.subjectcomics
dc.subjecthypercomics
dc.subjectgames
dc.titleIcarus Needsen
dc.contributor.institutionMedia Research Group
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionSocial Sciences, Arts & Humanities Research Institute
dc.contributor.institutionCreative Economy Research Centre
dc.contributor.photographerGoodbrey, Daniel
dc.identifier.urlhttp://www.kongregate.com/games/Stillmerlin/icarus-needs
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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