dc.contributor.author | Walden, Kim | |
dc.contributor.editor | Schubart , Rikke | |
dc.contributor.editor | Gjelsvik , Anne | |
dc.date.accessioned | 2014-05-28T11:30:22Z | |
dc.date.available | 2014-05-28T11:30:22Z | |
dc.date.issued | 2004 | |
dc.identifier.citation | Walden , K 2004 , Run, Lara, Run : The Impact of videogames on cinema’s action heroine . in R Schubart & A Gjelsvik (eds) , Femme Fatalities : Representations of Strong Women in the Media . Nordicom , Tampere, Finland , pp. 71-88 . | |
dc.identifier.isbn | 9189471253 | |
dc.identifier.isbn | 9789189471252 | |
dc.identifier.uri | http://hdl.handle.net/2299/13561 | |
dc.language.iso | eng | |
dc.publisher | Nordicom | |
dc.relation.ispartof | Femme Fatalities | |
dc.title | Run, Lara, Run : The Impact of videogames on cinema’s action heroine | en |
dc.contributor.institution | School of Creative Arts | |
dc.contributor.institution | Theorising Visual Art and Design | |
dc.contributor.institution | Media Research Group | |
dc.contributor.institution | Art and Design | |
rioxxterms.type | Other | |
herts.preservation.rarelyaccessed | true | |