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dc.contributor.authorWalden, Kim
dc.contributor.editorSchubart , Rikke
dc.contributor.editorGjelsvik , Anne
dc.date.accessioned2014-05-28T11:30:22Z
dc.date.available2014-05-28T11:30:22Z
dc.date.issued2004
dc.identifier.citationWalden , K 2004 , Run, Lara, Run : The Impact of videogames on cinema’s action heroine . in R Schubart & A Gjelsvik (eds) , Femme Fatalities : Representations of Strong Women in the Media . Nordicom , Tampere, Finland , pp. 71-88 .
dc.identifier.isbn9189471253
dc.identifier.isbn9789189471252
dc.identifier.otherPURE: 820238
dc.identifier.otherPURE UUID: 489fca6c-913a-4800-846f-468350bd687c
dc.identifier.urihttp://hdl.handle.net/2299/13561
dc.language.isoeng
dc.publisherNordicom
dc.relation.ispartofFemme Fatalities
dc.titleRun, Lara, Run : The Impact of videogames on cinema’s action heroineen
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionSocial Sciences, Arts & Humanities Research Institute
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionMedia Research Group
dc.contributor.institutionCreative Economy Research Centre
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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