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dc.contributor.authorGallagher, S.
dc.contributor.authorReinerman-Jones, L.
dc.contributor.authorSollins, B.
dc.contributor.authorJanz, B.
dc.identifier.citationGallagher , S , Reinerman-Jones , L , Sollins , B & Janz , B 2014 , ' Using a simulated environment to investigate experiences reported during space travel ' , Theoretical Issues in Ergonomics Science , vol. 15 , no. 4 , pp. 376-94 .
dc.identifier.otherPURE: 2913067
dc.identifier.otherPURE UUID: 4c5616b2-1531-4b6e-bb11-25f0f6b59375
dc.identifier.otherScopus: 84901690696
dc.description.abstractAstronauts report certain experiences that can be classified as awe and wonder when looking out of their space station or shuttle portals at two different stimuli: the earth and deep space. Based on these reports, it was of interest to further investigate those types of experiences by using a mixed-reality environment resembling an International Space Station workstation designed to expose subjects to simulated stimuli of the earth and deep space. The study is multidisciplinary, involving simulation construction, physiological assessment, psychological testing, textual analysis, and phenomenological interviews. The goal was to induce in the average person the experiences and responses of the astronauts. Preliminary results show promise for using a virtual/mixed-reality environment in a laboratory when assessing cognitive/affective experiences, such as awe and wonder, found in a real-world contexten
dc.relation.ispartofTheoretical Issues in Ergonomics Science
dc.titleUsing a simulated environment to investigate experiences reported during space travelen
dc.contributor.institutionSchool of Humanities
dc.contributor.institutionSocial Sciences, Arts & Humanities Research Institute
dc.description.statusPeer reviewed
rioxxterms.typeJournal Article/Review

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