dc.contributor.author | Walden, Kim | |
dc.date.accessioned | 2014-08-14T14:00:45Z | |
dc.date.available | 2014-08-14T14:00:45Z | |
dc.date.issued | 2002 | |
dc.identifier.citation | Walden , K 2002 , ' Run, Lara, Run: The Impact of videogames on cinema’s action heroine ' , Paper presented at Crossroads Cultural Studies Conference , Tampere , Finland , 29/06/02 - 2/07/02 . | |
dc.identifier.citation | conference | |
dc.identifier.uri | http://hdl.handle.net/2299/14378 | |
dc.language.iso | eng | |
dc.title | Run, Lara, Run: The Impact of videogames on cinema’s action heroine | en |
dc.contributor.institution | School of Creative Arts | |
dc.contributor.institution | Theorising Visual Art and Design | |
dc.contributor.institution | Media Research Group | |
dc.contributor.institution | Art and Design | |
dc.description.status | Non peer reviewed | |
rioxxterms.type | Other | |
herts.preservation.rarelyaccessed | true | |