dc.contributor.author | Shah, Nauman | |
dc.contributor.author | Amirabdollahian, Farshid | |
dc.contributor.author | Basteris, Angelo | |
dc.date.accessioned | 2014-09-24T09:00:55Z | |
dc.date.available | 2014-09-24T09:00:55Z | |
dc.date.issued | 2014-06 | |
dc.identifier.citation | Shah , N , Amirabdollahian , F & Basteris , A 2014 , Designing motivational games for stroke rehabilitation . in Procs 2014 7th Int Conf on Human System Interactions, HSI 2014 . , 6860468 , Institute of Electrical and Electronics Engineers (IEEE) , pp. 166-171 , 7th International Conference on Human System Interactions, HSI 2014 , Lisbon , United Kingdom , 16/06/14 . https://doi.org/10.1109/HSI.2014.6860468 | |
dc.identifier.citation | conference | |
dc.identifier.isbn | 9781479947140 | |
dc.identifier.uri | http://hdl.handle.net/2299/14460 | |
dc.description.abstract | Motivation plays in important role in rehabilitation after stroke. Multi-modal games can provide an engaging and interactive platform to motivate people to actively participate in the therapy. Designing games for rehabilitation requires input from both multiple stakeholders such as the medical, bioengineering and game design fields. In order to bridge this gap, we implemented and tested games specifically designed for upper limb rehabilitation and observed their effects on players. This paper presents the design process for three rehabilitation games and their effects on motivation of a single stroke patient. These results indicate that engagement and enjoyment vary for the three different games while managing to achieve repetitive number of hand and wrist gestures in the background. In our summative evaluation planned to be conducted in patients' homes, 9 different games, including the three presented here, are provided to allow for providing a better range and a wider choice. Use-logs as well as the questionnaire trialed in this study will be used to assess preference and motivation, and to explore if current feedback will be repeated by a larger number of stroke patients and a wider range of impairments and preferences. These will further inform the process of game design for rehabilitation and personal well-being. | en |
dc.format.extent | 6 | |
dc.language.iso | eng | |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | |
dc.relation.ispartof | Procs 2014 7th Int Conf on Human System Interactions, HSI 2014 | |
dc.subject | game design | |
dc.subject | motivation | |
dc.subject | rehabilitation robotics | |
dc.subject | serious games | |
dc.subject | stroke rehabilitation | |
dc.subject | Human-Computer Interaction | |
dc.title | Designing motivational games for stroke rehabilitation | en |
dc.contributor.institution | Centre for Computer Science and Informatics Research | |
dc.contributor.institution | School of Computer Science | |
dc.contributor.institution | Science & Technology Research Institute | |
dc.contributor.institution | Adaptive Systems | |
dc.contributor.institution | Department of Computer Science | |
dc.contributor.institution | School of Physics, Engineering & Computer Science | |
dc.contributor.institution | Centre for Future Societies Research | |
dc.contributor.institution | Robotics Research Group | |
rioxxterms.versionofrecord | 10.1109/HSI.2014.6860468 | |
rioxxterms.type | Other | |
herts.preservation.rarelyaccessed | true | |