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dc.contributor.authorShah, Nauman
dc.contributor.authorAmirabdollahian, Farshid
dc.contributor.authorBasteris, Angelo
dc.date.accessioned2014-09-24T09:00:55Z
dc.date.available2014-09-24T09:00:55Z
dc.date.issued2014-06
dc.identifier.citationShah , N , Amirabdollahian , F & Basteris , A 2014 , Designing motivational games for stroke rehabilitation . in Procs 2014 7th Int Conf on Human System Interactions, HSI 2014 . , 6860468 , IEEE Computer Society , pp. 166-171 , 7th International Conference on Human System Interactions, HSI 2014 , Lisbon , United Kingdom , 16/06/14 . https://doi.org/10.1109/HSI.2014.6860468
dc.identifier.citationconference
dc.identifier.isbn9781479947140
dc.identifier.otherPURE: 7560624
dc.identifier.otherPURE UUID: d0c3024d-9396-4047-aeba-e3887f807e7f
dc.identifier.otherScopus: 84905683354
dc.identifier.urihttp://hdl.handle.net/2299/14460
dc.description.abstractMotivation plays in important role in rehabilitation after stroke. Multi-modal games can provide an engaging and interactive platform to motivate people to actively participate in the therapy. Designing games for rehabilitation requires input from both multiple stakeholders such as the medical, bioengineering and game design fields. In order to bridge this gap, we implemented and tested games specifically designed for upper limb rehabilitation and observed their effects on players. This paper presents the design process for three rehabilitation games and their effects on motivation of a single stroke patient. These results indicate that engagement and enjoyment vary for the three different games while managing to achieve repetitive number of hand and wrist gestures in the background. In our summative evaluation planned to be conducted in patients' homes, 9 different games, including the three presented here, are provided to allow for providing a better range and a wider choice. Use-logs as well as the questionnaire trialed in this study will be used to assess preference and motivation, and to explore if current feedback will be repeated by a larger number of stroke patients and a wider range of impairments and preferences. These will further inform the process of game design for rehabilitation and personal well-being.en
dc.format.extent6
dc.language.isoeng
dc.publisherIEEE Computer Society
dc.relation.ispartofProcs 2014 7th Int Conf on Human System Interactions, HSI 2014
dc.subjectgame design
dc.subjectmotivation
dc.subjectrehabilitation robotics
dc.subjectserious games
dc.subjectstroke rehabilitation
dc.subjectHuman-Computer Interaction
dc.titleDesigning motivational games for stroke rehabilitationen
dc.contributor.institutionCentre for Computer Science and Informatics Research
dc.contributor.institutionSchool of Computer Science
dc.contributor.institutionScience & Technology Research Institute
dc.contributor.institutionAdaptive Systems
rioxxterms.versionofrecordhttps://doi.org/10.1109/HSI.2014.6860468
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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