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dc.date.accessioned2015-01-19T12:32:43Z
dc.date.available2015-01-19T12:32:43Z
dc.date.issued2012
dc.identifier.citationGoodbrey , D , Strangebook , 2012 , Software . < http://e-merl.com/strange.htm >
dc.identifier.otherORCID: /0000-0002-9317-6798/work/32441806
dc.identifier.urihttp://hdl.handle.net/2299/15236
dc.description.abstractI was hired by child psychiatrist Christine Kuhn to help develop a prototype iPad app based on her research group’s idea for an interactive comics jam version of Facebook. The focus of Strangebook is on allowing young people to explore difficult emotions via the medium of collaborative comics.en
dc.language.isoeng
dc.relation.ispartof
dc.subjectcomics
dc.subjectdigital comics
dc.subjecthypercomics
dc.titleStrangebooken
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionSocial Sciences, Arts & Humanities Research Institute
dc.contributor.institutionArt and Design
dc.contributor.institutionMedia Research Group
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionCreative Economy Research Centre
dc.contributor.developerGoodbrey, Daniel
dc.identifier.urlhttp://e-merl.com/strange.htm
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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