dc.date.accessioned | 2015-01-19T12:32:43Z | |
dc.date.available | 2015-01-19T12:32:43Z | |
dc.date.issued | 2012 | |
dc.identifier.citation | Goodbrey , D , Strangebook , 2012 , Software . < http://e-merl.com/strange.htm > | |
dc.identifier.other | ORCID: /0000-0002-9317-6798/work/32441806 | |
dc.identifier.uri | http://hdl.handle.net/2299/15236 | |
dc.description.abstract | I was hired by child psychiatrist Christine Kuhn to help develop a prototype iPad app based on her research group’s idea for an interactive comics jam version of Facebook. The focus of Strangebook is on allowing young people to explore difficult emotions via the medium of collaborative comics. | en |
dc.language.iso | eng | |
dc.relation.ispartof | | |
dc.subject | comics | |
dc.subject | digital comics | |
dc.subject | hypercomics | |
dc.title | Strangebook | en |
dc.contributor.institution | School of Creative Arts | |
dc.contributor.institution | Art and Design | |
dc.contributor.institution | Media Research Group | |
dc.contributor.institution | Theorising Visual Art and Design | |
dc.contributor.institution | Games and Visual Effects Research Lab (G+VERL) | |
dc.contributor.developer | Goodbrey, Daniel | |
dc.identifier.url | http://e-merl.com/strange.htm | |
rioxxterms.type | Other | |
herts.preservation.rarelyaccessed | true | |