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dc.contributor.authorWalden, Kim
dc.contributor.editorPesce, Sara
dc.contributor.editorNoto, Paolo
dc.date.accessioned2017-04-12T17:04:43Z
dc.date.available2017-04-12T17:04:43Z
dc.date.issued2016-06-27
dc.identifier.citationWalden , K 2016 , Nostalgia for the Future: How TRON: Legacy's Paratextual Campaign rebooted the Franchise . in S Pesce & P Noto (eds) , The Politics of Ephemeral Digital Media . Routledge Studies in New Media and Cyberculture , Routledge , Abingdon .
dc.identifier.isbn1138857920
dc.identifier.isbn978-1138857926
dc.identifier.urihttp://hdl.handle.net/2299/17934
dc.descriptionKim Walden, 'Nostalgia for the Future: How TRON Legacy's Paratextual Campaign rebooted the Franchise', in Sara Pesco and Paolo Noto, eds., The Politics of Ephemeral Digital Media (Abingdon: Routledge, 2016) ISBN: 1138857920
dc.description.abstractNostalgia for the Future: How TRON: Legacy’s paratextual campaign rebooted the franchise Like many film franchises, TRON has been nourished by a steady flow of spin-offs, adaptations, special editions and re-releases on every conceivable format from Betamax to Blu-ray. But what distinguishes TRON from others of its kind is the time which has passed between the original film release in 1982 and the production of its sequel TRON: Legacy in 2010, nearly thirty years later. When it came to marketing the long anticipated sequel, a promotional campaign was designed by the award winning company 42 Entertainment which had established a reputation for producing the multi-platform interactive campaign for The Dark Knight in 2008. This chapter explores the ways that narrative ‘work’ was undertaken by the Flynn Lives campaign to bridge the temporal gap between the two films and effectively reconditions the story for the next instalment of the franchise. It shows how the film’s canonisation was cultivated, traditions were invented and nostalgic sensibilities were nurtured for a film not yet seen. The campaign created an entertainment, arguably as absorbing as the film it sought to promote, but the success of the paratext was not entirely in its hands. The reasons why TRON captured the imagination of a generation are considered here as well as how the excitement generated by TRON’s vision of a digital future transformed into nostalgia. Drawing on writings in the field of Memory studies, this chapter argues that the campaign was able to capitalise on the nostalgia which had grown up around the original film and in the emergent game culture.en
dc.format.extent248
dc.format.extent133475
dc.language.isoeng
dc.publisherRoutledge
dc.relation.ispartofThe Politics of Ephemeral Digital Media
dc.relation.ispartofseriesRoutledge Studies in New Media and Cyberculture
dc.subjectNostalgia
dc.subjectfilm marketing
dc.subjectparatext
dc.subjectadaptation
dc.subjectmedia memory cultures
dc.titleNostalgia for the Future: How TRON: Legacy's Paratextual Campaign rebooted the Franchiseen
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionArt and Design
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionMedia Research Group
dc.contributor.institutionCreative Economy Research Centre
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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