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dc.contributor.authorFloridi, L.
dc.date.accessioned2008-03-27T13:14:24Z
dc.date.available2008-03-27T13:14:24Z
dc.date.issued2005
dc.identifier.citationFloridi , L 2005 , ' Consciousness, Agents and the Knowledge Game ' , Minds and Machines , vol. 15 , no. 3-4 , pp. 415-444 .
dc.identifier.issn0924-6495
dc.identifier.otherPURE: 186976
dc.identifier.otherPURE UUID: 82669aca-028f-44e7-9046-568d2d410275
dc.identifier.otherdspace: 2299/1826
dc.identifier.otherScopus: 29344437014
dc.identifier.urihttp://hdl.handle.net/2299/1826
dc.description.abstractThis paper has three goals. The first is to introduce the “knowledge game”, a new, simple and yet powerful tool for analysing some intriguing philosophical questions. The second is to apply the knowledge game as an informative test to discriminate between conscious (human) and conscious-less agents (zombies and robots), depending on which version of the game they can win. And the third is to use a version of the knowledge game to provide an answer to Dretske’s question “how do you know you are not a zombie?”.en
dc.language.isoeng
dc.relation.ispartofMinds and Machines
dc.titleConsciousness, Agents and the Knowledge Gameen
dc.contributor.institutionPhilosophy
dc.description.statusPeer reviewed
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue


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