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dc.contributor.authorTurchi, Tommaso
dc.contributor.authorMalizia, Alessio
dc.contributor.authorDix, Alan
dc.date.accessioned2018-03-14T13:16:52Z
dc.date.available2018-03-14T13:16:52Z
dc.date.issued2017-04-01
dc.identifier.citationTurchi , T , Malizia , A & Dix , A 2017 , ' TAPAS : A tangible End-User Development tool supporting the repurposing of Pervasive Displays ' , Journal of Visual Languages and Computing , vol. 39 , pp. 66-77 . https://doi.org/10.1016/j.jvlc.2016.11.002
dc.identifier.issn1045-926X
dc.identifier.otherPURE: 13231441
dc.identifier.otherPURE UUID: 1146e418-c6c3-4eda-abed-2a53dd60ca98
dc.identifier.otherScopus: 85008221936
dc.identifier.otherORCID: /0000-0002-2601-7009/work/62751605
dc.identifier.urihttp://hdl.handle.net/2299/19888
dc.descriptionThis document is the Accepted Manuscript version. Under embargo until 8 June 2018. The final, definitive version is available online at doi: https://doi.org/10.1016/j.jvlc.2016.11.002, published by Elsevier Ltd.
dc.description.abstractThese days we are witnessing a spread of many new digital systems in public spaces featuring easy to use and engaging interaction modalities, such as multi-touch, gestures, tangible, and voice. This new user-centered paradigm — known as the NUI — aims to provide a more natural and rich experience to end users; this supports its adoption in many ubiquitous domains, as it naturally holds for Pervasive Displays: these systems are composed of variously-sized displays and support many-to-many interactions with the same public screens at the same time. Due to their public and moderated nature, users need an easy way of adapting them to heterogeneous usage contexts in order to support their long-term adoption. In this paper, we propose an End-User Development approach to this problem introducing TAPAS, a system that combines a tangible interaction with a puzzle metaphor, allowing users to create workflows on a Pervasive Display to satisfy their needs; its design and visual syntax stem from a study we carried out with designers, whose findings are also part of this work. We then carried out a preliminary evaluation of our system with second year university students and interaction designers, gathering useful feedback to improve TAPAS and employ it in many other domains.en
dc.format.extent12
dc.language.isoeng
dc.relation.ispartofJournal of Visual Languages and Computing
dc.rightsEmbargoed
dc.subjectEnd-User Development
dc.subjectNatural User Interface
dc.subjectPervasive Displays
dc.subjectTangible Programming
dc.subjectTangible User Interface
dc.subjectLanguage and Linguistics
dc.subjectHuman-Computer Interaction
dc.subjectComputer Science Applications
dc.titleTAPAS : A tangible End-User Development tool supporting the repurposing of Pervasive Displaysen
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionDesign Research Group
dc.description.statusPeer reviewed
dc.date.embargoedUntil2018-06-08
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=85008221936&partnerID=8YFLogxK
dc.relation.schoolSchool of Creative Arts
dc.description.versiontypeFinal Accepted Version
dcterms.dateAccepted2017-04-01
rioxxterms.versionAM
rioxxterms.versionofrecordhttps://doi.org/10.1016/j.jvlc.2016.11.002
rioxxterms.licenseref.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
rioxxterms.licenseref.startdate2018-06-08
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue
herts.date.embargo2018-06-08
herts.rights.accesstypeEmbargoed


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