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dc.contributor.authorScantlebury, Non
dc.contributor.authorKillen, Clare
dc.date.accessioned2018-12-03T09:20:52Z
dc.date.available2018-12-03T09:20:52Z
dc.date.issued2018-11-30
dc.identifier.citationScantlebury , N & Killen , C 2018 , Step change: the game of organisational digital capabilities . University of Hertfordshire . https://doi.org/10.18745/pb.20829
dc.identifier.urihttp://hdl.handle.net/2299/20829
dc.description.abstractPurpose of the game: - Generate and capture rich discussions and tactics; - Problem solving; - Benefit from experience, creative thinking and collective wisdom of the players; - share ideas and best practice. Aligned to Jisc’s model of steps towards organisational digital capability and effective practice drawn from case studies. Adapted from The Game of Open Access created by Katie McGuinn and Mike Spikin (2017) from the University of Huddersfield.en
dc.format.extent1722572
dc.language.isoeng
dc.publisherUniversity of Hertfordshire
dc.titleStep change: the game of organisational digital capabilitiesen
dc.contributor.institutionLibrary and Computing Services
dc.identifier.urlhttps://www.jisc.ac.uk/guides/developing-organisational-approaches-to-digital-capability
rioxxterms.versionofrecord10.18745/pb.20829
rioxxterms.typeConference Paper/Proceeding/Abstract
herts.preservation.rarelyaccessedtrue


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