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dc.contributor.authorTurchi, Tommaso
dc.contributor.authorFogli, Daniela
dc.contributor.authorMalizia, Alessio
dc.date.accessioned2019-03-05T11:20:19Z
dc.date.available2019-03-05T11:20:19Z
dc.date.issued2019-05-30
dc.identifier.citationTurchi , T , Fogli , D & Malizia , A 2019 , ' Fostering computational thinking through collaborative game-based learning ' , Multimedia Tools and Applications , vol. 78 , no. 10 , pp. 13649-13673 . https://doi.org/10.1007/s11042-019-7229-9
dc.identifier.issn1380-7501
dc.identifier.otherPURE: 16133867
dc.identifier.otherPURE UUID: 82b6c3d8-f1db-4c65-8dd1-4d03608941e8
dc.identifier.otherScopus: 85061058368
dc.identifier.otherScopus: 85061058368
dc.identifier.otherORCID: /0000-0002-2601-7009/work/62751611
dc.identifier.urihttp://hdl.handle.net/2299/21169
dc.description© The Author(s) 2019.
dc.description.abstractAlgorithms are more and more pervading our everyday life: from automatic checkouts in supermarkets and e-banking to booking a flight online. Understanding an algorithmic solution to a problem is a very relevant activity to improve end-users’ involvement. To this end, adopting a meta-design approach may help to support end-users to appropriate the design skills necessary for contributing to system design, in new and engaging modalities. By acquiring Computational Thinking (CT) skills (e.g., algorithmic thinking, abstraction), end-users will be able to understand and trust algorithms, while at the same time participate in the design and development of systems evolving in accordance with their needs. In this work, we focus on two different ways of improving CT skills: playfulness and collaboration. We introduce a game-based system, TAPASPlay, to foster CT skills and we report the results of an exploratory study with 18 users; our hypothesis is that learning CT through gameplay is effective and we tested it by involving participants in game sessions providing playful experience and collaborative learning.en
dc.format.extent25
dc.language.isoeng
dc.relation.ispartofMultimedia Tools and Applications
dc.rightsOpen
dc.subjectComputational thinking
dc.subjectConstructionist video games
dc.subjectGameplay
dc.subjectTangible user interface
dc.subjectSoftware
dc.subjectMedia Technology
dc.subjectHardware and Architecture
dc.subjectComputer Networks and Communications
dc.titleFostering computational thinking through collaborative game-based learningen
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionDepartment of Pharmacy, Pharmacology and Postgraduate Medicine
dc.contributor.institutionDesign Research Group
dc.contributor.institutionZero Carbon Lab
dc.description.statusPeer reviewed
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=85061058368&partnerID=8YFLogxK
dc.relation.schoolSchool of Creative Arts
dc.description.versiontypeFinal Published version
dcterms.dateAccepted2019-05-30
rioxxterms.versionVoR
rioxxterms.versionofrecordhttps://doi.org/10.1007/s11042-019-7229-9
rioxxterms.licenseref.urihttp://creativecommons.org/licenses/by/4.0/
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue
herts.rights.accesstypeOpen


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