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dc.contributor.authorScantlebury, Non
dc.contributor.authorCombes, David
dc.contributor.authorMcKinstry, Sian
dc.contributor.authorVirgo-Sheriff, Kim
dc.date.accessioned2019-04-23T14:06:55Z
dc.date.available2019-04-23T14:06:55Z
dc.date.issued2019-03-06
dc.identifier.citationScantlebury , N , Combes , D , McKinstry , S & Virgo-Sheriff , K 2019 , Digital Capabilities Exploration Game . University of Hertfordshire . https://doi.org/10.18745/pb.21295
dc.identifier.urihttp://hdl.handle.net/2299/21295
dc.description.abstractPurpose of the board game: - Generate and capture rich discussions and achieve personal digital capabilities goal setting; - Problem solving; - Benefit from experience, creative thinking and collective wisdom of the players; - Discover resources - Share ideas and best practice across departments and teams. Aligned to specific elements of the JISC Digital Capabilities Framework. https://digitalcapability.jisc.ac.uk/what-is-digital-capability/ Adapted from The Game of Open Access created by Katie McGuinn and Mike Spikin (2017) from the University of Huddersfield.en
dc.format.extent2788753
dc.language.isoeng
dc.publisherUniversity of Hertfordshire
dc.titleDigital Capabilities Exploration Gameen
dc.contributor.institutionLibrary and Computing Services
rioxxterms.versionofrecord10.18745/pb.21295
rioxxterms.typeConference Paper/Proceeding/Abstract
herts.preservation.rarelyaccessedtrue


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