Show simple item record

dc.contributor.authorArdito, Carmelo
dc.contributor.authorDesolda, Giuseppe
dc.contributor.authorLanzilotti, Rosa
dc.contributor.authorMalizia, Alessio
dc.contributor.authorMatera, Maristella
dc.date.accessioned2019-07-18T15:18:31Z
dc.date.available2019-07-18T15:18:31Z
dc.date.issued2019-07-04
dc.identifier.citationArdito , C , Desolda , G , Lanzilotti , R , Malizia , A & Matera , M 2019 , ' Analysing Trade-offs in Frameworks for the Design of Smart Environments ' , Behaviour and Information Technology . https://doi.org/10.1080/0144929X.2019.1634760
dc.identifier.issn0144-929X
dc.identifier.otherPURE: 16979686
dc.identifier.otherPURE UUID: 80b0a46c-ff0e-4f5e-82a9-8f82b6d193f9
dc.identifier.otherScopus: 85068596846
dc.identifier.otherORCID: /0000-0002-2601-7009/work/62751612
dc.identifier.urihttp://hdl.handle.net/2299/21462
dc.description.abstractSmart Interactive Experiences (SIEs) are usage situations enabled by the Internet of Things that empower users to interact with the surrounding environment. The goal of our research is to define methodologies and software environments to support the design of SIEs; more specifically, we focus on design paradigms suitable for experts of given domains, who however might not be experts in technology. In this context, this paper discusses some trade-offs that we identified between six different dimensions that characterise the quality of software environments for SIE design. The trade-offs emerged from the analysis of data collected in an experimental study that compared three different design paradigms to understand in which measure each paradigm supports the creative process for SIE design. After reporting on the study procedure and the data analyses, the paper illustrates how the resulting trade-offs led us to identify alternatives for SIE design paradigms, and to structure on their basis a modular architecture of a software platform where the strengths of the three paradigms can be exploited flexibly, i.e. depending on the constraints and the requirements characterising specific design situations.en
dc.language.isoeng
dc.relation.ispartofBehaviour and Information Technology
dc.subjectInternet of things
dc.subjectnon-technical domain experts
dc.subjecttangible user interfaces
dc.subjecttrade-offs in design
dc.subjecttrigger-action programming
dc.subjectuser study
dc.subjectDevelopmental and Educational Psychology
dc.subjectArts and Humanities (miscellaneous)
dc.subjectSocial Sciences(all)
dc.subjectHuman-Computer Interaction
dc.titleAnalysing Trade-offs in Frameworks for the Design of Smart Environmentsen
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionDesign Research Group
dc.contributor.institutionZero Carbon Lab
dc.description.statusPeer reviewed
dc.date.embargoedUntil2020-07-04
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=85068596846&partnerID=8YFLogxK
rioxxterms.versionAM
rioxxterms.versionofrecordhttps://doi.org/10.1080/0144929X.2019.1634760
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record