dc.contributor.author | Malizia, Alessio | |
dc.contributor.author | Chamberlain, Alan | |
dc.contributor.author | Willcock, Ian | |
dc.contributor.editor | Kurosu, Masaaki | |
dc.date.accessioned | 2019-10-23T00:02:13Z | |
dc.date.available | 2019-10-23T00:02:13Z | |
dc.date.issued | 2018-06-01 | |
dc.identifier.citation | Malizia , A , Chamberlain , A & Willcock , I 2018 , From design fiction to design fact : Developing future user experiences with proto-tools . in M Kurosu (ed.) , Human-Computer Interaction. Theories, Methods, and Human Issues - 20th International Conference, HCI International 2018, Proceedings . vol. 1 , Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) , vol. 10901 LNCS , Springer Nature , pp. 159-168 , 20th International Conference on Human-Computer Interaction, HCI 2018 , Las Vegas , United States , 15/07/18 . https://doi.org/10.1007/978-3-319-91238-7_14 | |
dc.identifier.citation | conference | |
dc.identifier.isbn | 9783319912370 | |
dc.identifier.issn | 0302-9743 | |
dc.identifier.other | ORCID: /0000-0002-2601-7009/work/64327956 | |
dc.identifier.other | ORCID: /0009-0009-8382-3582/work/161636830 | |
dc.identifier.uri | http://hdl.handle.net/2299/21785 | |
dc.description | © Springer International Publishing AG, part of Springer Nature 2018. | |
dc.description.abstract | Envision a future where the physical and digital become seamlessly intertwined producing unbounded possibilities from interactions with autonomous cars to the advent of smart cities. Tools and methods to explore the design and development of such emergent hybrid spaces will need to be highly inclusive involving engineers, social scientists, up to citizens. Such methods and tools might support the so-called fictitious scenarios in form of digitally augmented physical prototypes set in a near-future reality. In this paper, we introduce the concept of “proto-tool”: multi-purpose digitally augmented artefacts with no constraints and seemingly limitless uses (e.g. virtual and augmented reality devices, digitally augmented surfaces and objects, etc.) that will be modeled on current and fictitious scenarios able to interact both with physical and digital spaces de facto enabling rapid prototyping of Cyber-Physical Interactions. | en |
dc.format.extent | 10 | |
dc.format.extent | 878484 | |
dc.language.iso | eng | |
dc.publisher | Springer Nature | |
dc.relation.ispartof | Human-Computer Interaction. Theories, Methods, and Human Issues - 20th International Conference, HCI International 2018, Proceedings | |
dc.relation.ispartofseries | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | |
dc.subject | Design fictions | |
dc.subject | Physical-cyber systems | |
dc.subject | Rapid prototyping | |
dc.subject | User experience | |
dc.subject | Theoretical Computer Science | |
dc.subject | General Computer Science | |
dc.title | From design fiction to design fact : Developing future user experiences with proto-tools | en |
dc.contributor.institution | School of Creative Arts | |
dc.contributor.institution | Department of Pharmacy, Pharmacology and Postgraduate Medicine | |
dc.contributor.institution | Design Research Group | |
dc.contributor.institution | Zero Carbon Lab | |
dc.date.embargoedUntil | 2020-06-01 | |
dc.identifier.url | http://www.scopus.com/inward/record.url?scp=85061541249&partnerID=8YFLogxK | |
rioxxterms.versionofrecord | 10.1007/978-3-319-91238-7_14 | |
rioxxterms.type | Other | |
herts.preservation.rarelyaccessed | true | |