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dc.contributor.authorMalizia, Alessio
dc.contributor.authorChamberlain, Alan
dc.contributor.authorWillcock, Ian
dc.contributor.editorKurosu, Masaaki
dc.date.accessioned2019-10-23T00:02:13Z
dc.date.available2019-10-23T00:02:13Z
dc.date.issued2018-06-01
dc.identifier.citationMalizia , A , Chamberlain , A & Willcock , I 2018 , From design fiction to design fact : Developing future user experiences with proto-tools . in M Kurosu (ed.) , Human-Computer Interaction. Theories, Methods, and Human Issues - 20th International Conference, HCI International 2018, Proceedings . vol. 1 , Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) , vol. 10901 LNCS , Springer Nature , pp. 159-168 , 20th International Conference on Human-Computer Interaction, HCI 2018 , Las Vegas , United States , 15/07/18 . https://doi.org/10.1007/978-3-319-91238-7_14
dc.identifier.citationconference
dc.identifier.isbn9783319912370
dc.identifier.issn0302-9743
dc.identifier.otherORCID: /0000-0002-2601-7009/work/64327956
dc.identifier.urihttp://hdl.handle.net/2299/21785
dc.description© Springer International Publishing AG, part of Springer Nature 2018.
dc.description.abstractEnvision a future where the physical and digital become seamlessly intertwined producing unbounded possibilities from interactions with autonomous cars to the advent of smart cities. Tools and methods to explore the design and development of such emergent hybrid spaces will need to be highly inclusive involving engineers, social scientists, up to citizens. Such methods and tools might support the so-called fictitious scenarios in form of digitally augmented physical prototypes set in a near-future reality. In this paper, we introduce the concept of “proto-tool”: multi-purpose digitally augmented artefacts with no constraints and seemingly limitless uses (e.g. virtual and augmented reality devices, digitally augmented surfaces and objects, etc.) that will be modeled on current and fictitious scenarios able to interact both with physical and digital spaces de facto enabling rapid prototyping of Cyber-Physical Interactions.en
dc.format.extent10
dc.format.extent878484
dc.language.isoeng
dc.publisherSpringer Nature
dc.relation.ispartofHuman-Computer Interaction. Theories, Methods, and Human Issues - 20th International Conference, HCI International 2018, Proceedings
dc.relation.ispartofseriesLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.subjectDesign fictions
dc.subjectPhysical-cyber systems
dc.subjectRapid prototyping
dc.subjectUser experience
dc.subjectTheoretical Computer Science
dc.subjectComputer Science(all)
dc.titleFrom design fiction to design fact : Developing future user experiences with proto-toolsen
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionDepartment of Pharmacy, Pharmacology and Postgraduate Medicine
dc.contributor.institutionDesign Research Group
dc.contributor.institutionZero Carbon Lab
dc.date.embargoedUntil2020-06-01
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=85061541249&partnerID=8YFLogxK
rioxxterms.versionofrecord10.1007/978-3-319-91238-7_14
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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