dc.contributor.author | Willcock, Ian | |
dc.contributor.editor | Park, Juyong | |
dc.contributor.editor | Nam, Juhan | |
dc.contributor.editor | Park, Jin Wan | |
dc.date.accessioned | 2020-02-15T01:02:05Z | |
dc.date.available | 2020-02-15T01:02:05Z | |
dc.date.issued | 2019-07-26 | |
dc.identifier.citation | Willcock , I 2019 , Memex in the Mirror : Using Social Media to Visualize Collective Thought in Real-time . in J Park , J Nam & J W Park (eds) , Proceedings of the 25th International Symposium on Electronic Art . Gwangju, Korea , pp. 276-281 , ISEA2019 Gwangju LUX AETERNA , Gwangju , Korea, Republic of , 22/06/19 . < http://www.isea-archives.org/docs/2019/ISEA2019_Proceedings.pdf > | |
dc.identifier.citation | conference | |
dc.identifier.isbn | 9791187275060 | |
dc.identifier.other | ORCID: /0009-0009-8382-3582/work/161636826 | |
dc.identifier.uri | http://hdl.handle.net/2299/22215 | |
dc.description.abstract | The paper discusses the ‘What We Think About When We Think About…” project which uses real-time searches of large data sets produced by social media systems to permit the visualization of collective thought in real-time. It begins by briefly exploring the relationship between technology and those who make and use it and suggests that digital technology affects the ways modern humans think, thought-patterns which the examination of social media data can reveal. The operation of the project software is examined in some detail and two areas of application in augmented and virtual realities are discussed. | en |
dc.format.extent | 6 | |
dc.format.extent | 835314 | |
dc.format.extent | 1366199 | |
dc.language.iso | eng | |
dc.relation.ispartof | Proceedings of the 25th International Symposium on Electronic Art | |
dc.subject | Collective Consciousness | |
dc.subject | Social Media | |
dc.subject | Augmented Reality | |
dc.subject | Big Data | |
dc.subject | Knowledge systems and thought | |
dc.subject | Generative Digital Art | |
dc.subject | Digital Narratives | |
dc.title | Memex in the Mirror : Using Social Media to Visualize Collective Thought in Real-time | en |
dc.contributor.institution | Art and Design | |
dc.contributor.institution | Media Research Group | |
dc.contributor.institution | Games and Visual Effects Research Lab (G+VERL) | |
dc.contributor.institution | School of Creative Arts | |
dc.contributor.institution | Centre for Future Societies Research | |
dc.identifier.url | http://www.isea-archives.org/docs/2019/ISEA2019_Proceedings.pdf | |
rioxxterms.type | Other | |