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dc.contributor.authorSalge, Christoph
dc.contributor.authorGreen, Michael Cerny
dc.contributor.authorCanaan, Rodrigo
dc.contributor.authorSkwarski, Filip
dc.contributor.authorFritsch, Rafael
dc.contributor.authorBrightmoore, Adrian
dc.contributor.authorYe, Shaofang
dc.contributor.authorCao, Changxing
dc.contributor.authorTogelius, Julian
dc.date.accessioned2020-03-21T01:07:20Z
dc.date.available2020-03-21T01:07:20Z
dc.date.issued2020-03-01
dc.identifier.citationSalge , C , Green , M C , Canaan , R , Skwarski , F , Fritsch , R , Brightmoore , A , Ye , S , Cao , C & Togelius , J 2020 , ' The AI Settlement Generation Challenge in Minecraft : First Year Report ' , Kunstliche Intelligenz , vol. 34 , no. 1 , pp. 19–31 . https://doi.org/10.1007/s13218-020-00635-0
dc.identifier.issn1610-1987
dc.identifier.otherRIS: urn:C5834EA2E2DE4D37A7C90F7867180AE8
dc.identifier.otherRIS: Salge2020
dc.identifier.urihttp://hdl.handle.net/2299/22448
dc.description© 2020 Springer-Verlag. This is a post-peer-review, pre-copyedit version of an article published in KI - Künstliche Intelligenz. The final authenticated version is available online at: https://doi.org/10.1007/s13218-020-00635-0.
dc.description.abstractThis article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate interesting settlements in Minecraft for an unseen map. This challenge seeks to focus research into adaptive and holistic procedural content generation. Generating Minecraft towns and villages given existing maps is a suitable task for this, as it requires the generated content to be adaptive, functional, evocative and aesthetic at the same time. Here, we present the results from the first iteration of the competition. We discuss the evaluation methodology, present the different technical approaches by the competitors, and outline the open problems.en
dc.format.extent13
dc.format.extent50814376
dc.language.isoeng
dc.relation.ispartofKunstliche Intelligenz
dc.titleThe AI Settlement Generation Challenge in Minecraft : First Year Reporten
dc.contributor.institutionCentre for Computer Science and Informatics Research
dc.contributor.institutionAdaptive Systems
dc.contributor.institutionSchool of Physics, Engineering & Computer Science
dc.contributor.institutionDepartment of Computer Science
dc.description.statusPeer reviewed
dc.identifier.urlhttps://rdcu.be/b2kiW
rioxxterms.versionofrecord10.1007/s13218-020-00635-0
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue


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