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dc.contributor.authorCarta, Silvio
dc.date.accessioned2020-06-06T00:07:22Z
dc.date.available2020-06-06T00:07:22Z
dc.date.issued2020-05
dc.identifier.citationCarta , S 2020 , ' Machine learning and computational design ' , ACM Ubiquity , vol. 2020 , no. May , 2 . https://doi.org/10.1145/3401842
dc.identifier.otherPURE: 21756556
dc.identifier.otherPURE UUID: df95fbe0-2cfe-4042-b967-9ef7f8d93aa9
dc.identifier.urihttp://hdl.handle.net/2299/22814
dc.description© 2020 ACM. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Ubiquity [Vol 2020, Iss. May, (May 2020): https://doi.org/10.1145/3401842.
dc.description.abstractThe use of computers in design is substantially different today from what it was only 30 years ago, and light-years ahead of how things were designed before computers entered the scene 60 years ago. This article discusses the use of computers, more specifically computational design, as a useful tool for designers. Herein, computational design refers to the application of computational tools to design practice.en
dc.format.extent10
dc.language.isoeng
dc.relation.ispartofACM Ubiquity
dc.subjectmachine learning
dc.subjectcomputational design
dc.subjectCOMPUTATION
dc.titleMachine learning and computational designen
dc.contributor.institutionArt and Design
dc.contributor.institutionDesign Research Group
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionTheorising Visual Art and Design
dc.contributor.institutionZero Carbon Lab
dc.description.statusPeer reviewed
rioxxterms.versionAM
rioxxterms.versionofrecordhttps://doi.org/10.1145/3401842
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue


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