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dc.contributor.authorGentile, Vito
dc.contributor.authorKhamis, Mohamed
dc.contributor.authorMilazzo, Fabrizio
dc.contributor.authorSorce, Salvatore
dc.contributor.authorMalizia, Alessio
dc.contributor.authorAlt, Florian
dc.date.accessioned2020-07-03T00:05:42Z
dc.date.available2020-07-03T00:05:42Z
dc.date.issued2020-12
dc.identifier.citationGentile , V , Khamis , M , Milazzo , F , Sorce , S , Malizia , A & Alt , F 2020 , ' Predicting mid-air gestural interaction with public displays based on audience behaviour ' , International Journal of Human Computer Studies , vol. 144 , 102497 . https://doi.org/10.1016/j.ijhcs.2020.102497
dc.identifier.issn1071-5819
dc.identifier.otherORCID: /0000-0002-2601-7009/work/76728513
dc.identifier.urihttp://hdl.handle.net/2299/22936
dc.description© 2020 Elsevier Ltd. All rights reserved. This manuscript is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Licence http://creativecommons.org/licenses/by-nc-nd/4.0/.
dc.description.abstractKnowledge about the expected interaction duration and expected distance from which users will interact with public displays can be useful in many ways. For example, knowing upfront that a certain setup will lead to shorter interactions can nudge space owners to alter the setup. If a system can predict that incoming users will interact at a long distance for a short amount of time, it can accordingly show shorter versions of content (e.g., videos/advertisements) and employ at-a-distance interaction modalities (e.g., mid-air gestures). In this work, we propose a method to build models for predicting users’ interaction duration and distance in public display environments, focusing on mid-air gestural interactive displays. First, we report our findings from a field study showing that multiple variables, such as audience size and behaviour, significantly influence interaction duration and distance. We then train predictor models using contextual data, based on the same variables. By applying our method to a mid-air gestural interactive public display deployment, we build a model that predicts interaction duration with an average error of about 8 s, and interaction distance with an average error of about 35 cm. We discuss how researchers and practitioners can use our work to build their own predictor models, and how they can use them to optimise their deployment.en
dc.format.extent16
dc.format.extent2708843
dc.language.isoeng
dc.relation.ispartofInternational Journal of Human Computer Studies
dc.subjectAudience behaviour
dc.subjectPervasive displays
dc.subjectUsers behaviour
dc.subjectSoftware
dc.subjectHuman Factors and Ergonomics
dc.subjectEducation
dc.subjectEngineering(all)
dc.subjectHuman-Computer Interaction
dc.subjectHardware and Architecture
dc.titlePredicting mid-air gestural interaction with public displays based on audience behaviouren
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionZero Carbon Lab
dc.description.statusPeer reviewed
dc.date.embargoedUntil2021-06-13
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=85086713284&partnerID=8YFLogxK
rioxxterms.versionofrecord10.1016/j.ijhcs.2020.102497
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue


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