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dc.contributor.authorGuarnera, Luca
dc.contributor.authorGiudice, Oliver
dc.contributor.authorLivatino, Salvatore
dc.contributor.authorParatore, Antonio B.
dc.contributor.authorSalici, Angelo
dc.contributor.authorBattiato, Sebastiano
dc.date.accessioned2022-11-18T11:15:03Z
dc.date.available2022-11-18T11:15:03Z
dc.date.issued2022-10-21
dc.identifier.citationGuarnera , L , Giudice , O , Livatino , S , Paratore , A B , Salici , A & Battiato , S 2022 , ' Assessing Forensic Ballistics Three-Dimensionally through Graphical Reconstruction and Immersive VR Observation ' , Multimedia Tools and Applications , vol. Track 4: Digital Games, Virtual Reality, and Augmented Reality . https://doi.org/10.1007/s11042-022-14037-x
dc.identifier.issn1380-7501
dc.identifier.urihttp://hdl.handle.net/2299/25902
dc.description© The Author(s) 2022. This article is licensed under a Creative Commons Attribution 4.0 International License. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
dc.description.abstractA crime scene can provide valuable evidence critical to explain reason and modality of the occurred crime, and it can also lead to the arrest of criminals. The type of evidence collected by crime scene investigators or by law enforcement may accordingly effective involved cases. Bullets and cartridge cases examination is of paramount importance in forensic science because they may contain traces of microscopic striations, impressions and markings, which are unique and reproducible as “ballistic fingerprints”. The analysis of bullets and cartridge cases is a complicated and challenging process, typically based on optical comparison, leading to the identification of the employed firearm. New methods have recently been proposed for more accurate comparisons, which rely on three-dimensionally reconstructed data. This paper aims at further advancing recent methods by introducing a novel immersive technique for ballistics comparison by means of Virtual Reality. Users can three-dimensionally examine the cartridge cases shapes through intuitive natural gestures, from any vantage viewpoint (including internal iper-magnified views), while having at their disposal sets of visual aids which could not be easily implemented in desktop-based applications. A user study was conducted to assess viability and performance of our solution, which involved fourteen individuals acquainted with the standard procedures used by law enforcement agencies. Results clearly indicated that our approach lead to faster adaptation of users to the UI/UX and more accurate and explainable ballistics examination results.en
dc.format.extent27
dc.format.extent3119217
dc.language.isoeng
dc.relation.ispartofMultimedia Tools and Applications
dc.titleAssessing Forensic Ballistics Three-Dimensionally through Graphical Reconstruction and Immersive VR Observationen
dc.contributor.institutionCentre for Engineering Research
dc.contributor.institutionCommunications and Intelligent Systems
dc.contributor.institutionSchool of Physics, Engineering & Computer Science
dc.contributor.institutionDepartment of Engineering and Technology
dc.contributor.institutionCentre for Future Societies Research
dc.description.statusPeer reviewed
dc.identifier.urlhttps://iplab.dmi.unict.it/mfs/Forensic-Firearms-Ballistics-VR/
rioxxterms.versionofrecord10.1007/s11042-022-14037-x
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue


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