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dc.contributor.authorLivatino, Salvatore
dc.contributor.authorRegalbuto, Alessio
dc.contributor.authorMorana, Giuseppe
dc.contributor.authorSignorello, Giovanni
dc.contributor.authorGallo, Giovanni
dc.contributor.authorTorrisi, Alessandro
dc.contributor.authorPadula, Gianluca
dc.contributor.authorPelc, Katarzyna
dc.contributor.authorMalizia, Alessio
dc.contributor.authorFarinella, Giovanni
dc.date.accessioned2023-07-03T11:00:01Z
dc.date.available2023-07-03T11:00:01Z
dc.date.issued2023-06-14
dc.identifier.citationLivatino , S , Regalbuto , A , Morana , G , Signorello , G , Gallo , G , Torrisi , A , Padula , G , Pelc , K , Malizia , A & Farinella , G 2023 , ' Photorealistic True-Dimensional Visualization of Remote Panoramic Views for VR Headsets ' , IEEE Access , vol. 11 , pp. 60305 - 60323 . https://doi.org/10.1109/ACCESS.2023.3285709
dc.identifier.issn2169-3536
dc.identifier.urihttp://hdl.handle.net/2299/26458
dc.description© 2023 IEEE. This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see https://creativecommons.org/licenses/by/4.0/
dc.description.abstractVirtual Reality headsets have evolved to include unprecedented display quality. Meantime, they have become light-weight, wireless and low-cost, which has opened to new applications and a much wider audience. Photo-based omnidirectional imaging has also developed, becoming directly exploitable for VR, with their combination proven suitable for: remote visits and realistic scene reconstruction, operator’s training and control panels, surveillance and e-tourism. There is however a limited amount of scientific work assessing VR experience and user’s performance in photo-based environment representations. This paper focuses on assessing the effect of photographic realism in VR when observing real places through a VR headset, for two different pixel-densities of the display, environment types and familiarity levels. Our comparison relies on the observation of static three-dimensional and omnidirectional photorealistic views of environments. The aim is to gain an insight about how photographic texture can affect perceived realness, sense of presence and provoked emotions, as well as perception of image-lighting and actual space dimension (true-dimension). Two user studies are conducted based on subjective rating and measurements given by users to a number of display and human factors. The display pixel-density affected the perceived image-lighting and prevailed over better lighting specs. The environment illumination and distance to objects generally played a stronger role than display. The environment affected the perceived image-lighting, spatial presence, depth impression and specific emotions. Distances to a set of objects were generally accurately estimated. Place familiarity enhanced perceived realism and presence. They confirmed some previous studies, but also introduced new elements.en
dc.format.extent19
dc.format.extent2804530
dc.language.isoeng
dc.relation.ispartofIEEE Access
dc.subjectExtended Reality, Head Mounted Displays, Photorealism, Visualization.
dc.subjectvisualization
dc.subjectExtended reality
dc.subjectphotorealism
dc.subjecthead mounted displays
dc.subjectGeneral Engineering
dc.subjectGeneral Computer Science
dc.subjectGeneral Materials Science
dc.titlePhotorealistic True-Dimensional Visualization of Remote Panoramic Views for VR Headsetsen
dc.contributor.institutionCentre for Engineering Research
dc.contributor.institutionSchool of Physics, Engineering & Computer Science
dc.contributor.institutionDepartment of Engineering and Technology
dc.contributor.institutionCentre for Future Societies Research
dc.contributor.institutionCommunications and Intelligent Systems
dc.contributor.institutionSchool of Engineering and Technology
dc.description.statusPeer reviewed
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=85162718373&partnerID=8YFLogxK
rioxxterms.versionofrecord10.1109/ACCESS.2023.3285709
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue


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