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dc.contributor.authorSalge, Christoph
dc.contributor.authorShort, Emily
dc.contributor.authorPreuss, Mike
dc.contributor.authorSamothrakis, Spyridon
dc.contributor.authorSpronck, Pieter
dc.date.accessioned2023-11-10T14:15:02Z
dc.date.available2023-11-10T14:15:02Z
dc.date.issued2020-08-27
dc.identifier.citationSalge , C , Short , E , Preuss , M , Samothrakis , S & Spronck , P 2020 , Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP) . in IEEE Conference on Games 2020 . Osaka, Japan , IEEE Conference on Games 2020 , Osaka , Japan , 24/08/20 . < https://ieee-cog.org/2020/program >
dc.identifier.citationconference
dc.identifier.urihttp://hdl.handle.net/2299/27122
dc.description.abstractLive Action Role-Playing (LARP) games and similar experiences are becoming a popular game genre. Here, we discuss how artificial intelligence techniques, particularly those commonly used in AI for Games, could be applied to LARP. We discuss the specific properties of LARP that make it a surprisingly suitable application field, and provide a brief overview of some existing approaches. We then outline several directions where utilizing AI seems beneficial, by both making LARPs easier to organize, and by enhancing the player experience with elements not possible without AI.en
dc.format.extent8
dc.format.extent156009
dc.language.isoeng
dc.relation.ispartofIEEE Conference on Games 2020
dc.titleApplications of Artificial Intelligence in Live Action Role-Playing Games (LARP)en
dc.contributor.institutionCentre for Future Societies Research
dc.contributor.institutionDepartment of Computer Science
dc.contributor.institutionSchool of Physics, Engineering & Computer Science
dc.contributor.institutionAdaptive Systems
dc.contributor.institutionCentre for Computer Science and Informatics Research
dc.date.embargoedUntil2020-08-27
dc.identifier.urlhttps://ieee-cog.org/2020/program
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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