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dc.contributor.authorHerve, Jean-Baptiste
dc.contributor.authorSalge, Christoph
dc.contributor.authorWarpefelt, Henrik
dc.date.accessioned2023-11-15T11:30:01Z
dc.date.available2023-11-15T11:30:01Z
dc.date.issued2023-11-07
dc.identifier.citationHerve , J-B , Salge , C & Warpefelt , H 2023 , ' An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition ' , IEEE Transactions on Games , pp. 1-11 . https://doi.org/10.1109/TG.2023.3329763
dc.identifier.issn2475-1502
dc.identifier.urihttp://hdl.handle.net/2299/27155
dc.description© 2023 IEEE. This is the accepted manuscript version of an article which has been published in final form at https://doi.org/10.1109/TG.2023.3329763
dc.description.abstractGame content has long been created using procedural generation. However, many of these systems are currently designed in an ad-hoc manner, and there is a lack of knowledge around the design criteria that lead to generators producing the most successful results. In this study, we conduct a qualitative examination of the comments left by judges for the 2018--2020 \textit{Generative Design in Minecraft} competition. Using abductive thematic analysis, we identify the core design criteria that contribute to a generator that creates ``good'' content -- here defined as interesting or engaging. By performing this study, we have identified that the core design criteria that create and interesting settlement are usability of the settlement environment, the thematic coherence within the settlement, and an anchoring in real-world simulacra.en
dc.format.extent11
dc.format.extent2400361
dc.language.isoeng
dc.relation.ispartofIEEE Transactions on Games
dc.subjectGames
dc.subjectGenerators
dc.subjectHuman Factors
dc.subjectMeasurement
dc.subjectMinecraft
dc.subjectProcedural Content Generation
dc.subjectQuality assessment
dc.subjectSoftware
dc.subjectUrban areas
dc.subjectVisualization
dc.subjectSoftware
dc.subjectArtificial Intelligence
dc.subjectElectrical and Electronic Engineering
dc.subjectControl and Systems Engineering
dc.titleAn Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competitionen
dc.contributor.institutionSchool of Physics, Engineering & Computer Science
dc.contributor.institutionDepartment of Computer Science
dc.contributor.institutionCentre for Computer Science and Informatics Research
dc.contributor.institutionCentre for Future Societies Research
dc.contributor.institutionAdaptive Systems
dc.description.statusPeer reviewed
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=85177051019&partnerID=8YFLogxK
rioxxterms.versionofrecord10.1109/TG.2023.3329763
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue


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