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dc.contributor.authorHerve, Jean-Baptiste
dc.contributor.authorSalge, Christoph
dc.contributor.editorFowler, Allan
dc.contributor.editorPirker, Johanna
dc.contributor.editorCanossa, Alesandro
dc.contributor.editorArya, Ali
dc.contributor.editorHarteveld, Casper
dc.date.accessioned2024-07-03T11:45:04Z
dc.date.available2024-07-03T11:45:04Z
dc.date.issued2021-10-21
dc.identifier.citationHerve , J-B & Salge , C 2021 , Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation . in A Fowler , J Pirker , A Canossa , A Arya & C Harteveld (eds) , FDG '21: Proceedings of the 16th International Conference on the Foundations of Digital Games . ACM Press , NY, United States , 16th International Conference on the Foundations of Digital Games (FDG) 2021 , 2/08/21 . https://doi.org/10.1145/3472538.3472590
dc.identifier.citationconference
dc.identifier.isbn9781450384223
dc.identifier.urihttp://hdl.handle.net/2299/28008
dc.description© 2021 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the accepted manuscript version of a conference paper which has been published in final form at https://doi.org/10.1145/3472538.3472590
dc.description.abstractThere are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of themcome with qualitative claims. In this paper, we adapt a range of existing PCG metrics to generated Minecraft settlements, developa few new metrics inspired by PCG literature, and compare the resulting measurements to existing human evaluations. The aim isto analyze how those metrics capture human evaluation scores in different categories, how the metrics generalize to another gamedomain, and how metrics deal with more complex artifacts. We provide an exploratory look at a variety of metrics and providean information gain and several correlation analyses. We found some relationships between human scores and metrics countingspecific elements, measuring the diversity of blocks and measuring the presence of crafting materials for the present complex blocks.en
dc.format.extent15
dc.format.extent16078280
dc.language.isoeng
dc.publisherACM Press
dc.relation.ispartofFDG '21: Proceedings of the 16th International Conference on the Foundations of Digital Games
dc.titleComparing PCG metrics with Human Evaluation in Minecraft Settlement Generationen
dc.contributor.institutionSchool of Physics, Engineering & Computer Science
dc.contributor.institutionCentre for Future Societies Research
dc.contributor.institutionDepartment of Computer Science
dc.contributor.institutionAdaptive Systems
dc.contributor.institutionCentre for Computer Science and Informatics Research
rioxxterms.versionofrecord10.1145/3472538.3472590
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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