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Developing social action capabilities in a humanoid robot using an interaction history architecture
(Institute of Electrical and Electronics Engineers (IEEE), 2008)
We present experimental results for the humanoid robot Kaspar2 engaging in a simple “peekaboo” interaction game with a human partner. The robot develops the capability to engage in the game by using its history of interactions ...
Anticipating future experience using grounded sensorimotor informational relationships
(MIT Press, 2008)
Operational definitions and applications of the sensorimotor experience of an artificial embodied organism are presented along with a mathematical metric for distance between experiences based on Shannon information. We ...