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Anticipating future experience using grounded sensorimotor informational relationships
(MIT Press, 2008)
Operational definitions and applications of the sensorimotor experience of an artificial embodied organism are presented along with a mathematical metric for distance between experiences based on Shannon information. We ...
Developing social action capabilities in a humanoid robot using an interaction history architecture
(Institute of Electrical and Electronics Engineers (IEEE), 2008)
We present experimental results for the humanoid robot Kaspar2 engaging in a simple “peekaboo” interaction game with a human partner. The robot develops the capability to engage in the game by using its history of interactions ...