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Sharing spaces with robots in a home scenario - anthropomorphic attributions and their effect on proxemic expectations and evaluations in a live HRI trial
(AAAI, 2008)
This paper presents results from an HRI study that involved participants interacting with robots of different appearances. The particular focus of this paper is how anthropomorphic attributions impacted the proxemic ...
Towards a Narrative Mind: The Creation of Coherent Life Stories for Believable Virtual Agents
(2008)
This paper describes an approach to create coherent life stories for Intelligent Virtual Agents (IVAs) in order to achieve long-term believability. We integrate a computational autobiographic memory, which allows agents ...
Drumming with a humanoid robot : results from human-robot interaction studies
(Institute of Electrical and Electronics Engineers (IEEE), 2008)
Emergent dynamics of turn-taking interaction in drumming games with a humanoid robot
(Institute of Electrical and Electronics Engineers (IEEE), 2008)
Video prototyping in human-robot interaction : results from a qualitative study
(2008)
Motivation: explore and refine qualitative methods of video prototyping in human-robot interaction in order to evaluate user experience of prototype systems. Research approach: an exploratory, scenario based study, in which ...
Anticipating future experience using grounded sensorimotor informational relationships
(MIT Press, 2008)
Operational definitions and applications of the sensorimotor experience of an artificial embodied organism are presented along with a mathematical metric for distance between experiences based on Shannon information. We ...
What is an Appropriate Theory of Imitation for a Robot Learner?
(Institute of Electrical and Electronics Engineers (IEEE), 2008)
Developing scenarios for robot assisted play
(Institute of Electrical and Electronics Engineers (IEEE), 2008)
This paper describes the user-centred development of play scenarios for robot assisted play, as part of the IROMEC project that develops a novel robotic toy for children with special needs. The project investigates how ...
Developing social action capabilities in a humanoid robot using an interaction history architecture
(Institute of Electrical and Electronics Engineers (IEEE), 2008)
We present experimental results for the humanoid robot Kaspar2 engaging in a simple “peekaboo” interaction game with a human partner. The robot develops the capability to engage in the game by using its history of interactions ...
The Role of Autonomy and Interaction Type on Spatial Comfort in an HRI Scenario
(University of Hertfordshire, 2008)
This extended abstract presents findings from a live HRI study carried out in the UH robot house. The participants (33 in total) were approached by a robot for 3 different interaction types and the amount of control the ...