Now showing items 21-32 of 32

    • Now and Then : The possibilities for contextual content in digital art 

      Willcock, Ian (Porto University, 2015)
      The paper begins by considering the relative lack of emphasis on con- text (other than that of the technical means of production) in much con- temporary Digital Art. For many works, there is no context other than that ...
    • Observing Collective Thought : Developing Social Media Tools for Real Time Awareness of Social Preoccupations 

      Willcock, Ian (British Computing Society (BCS), 2016-07-12)
      The design of technological systems is necessarily influenced by the patterns of activity and capability of the human organism, the physical and mental modes of activity and operation with which we sense and affect the ...
    • Random Acts Ignition Network 

      Tree, David; Games and Visual Effects Research Lab (G+VERL); Creative Economy Research Centre; Media Research Group; Art and Design; School of Creative Arts; Richardson, Peter (2017-01-02)
      Random Acts Ignition Network is a partnership between University of Hertfordshire, Screen South, University for the Creative Arts, Culture Works East, Fly Film, Creative Skillset and Film Oxford. Over 4 years the partnership ...
    • The Sound of Digital Comics 

      Goodbrey, Daniel (2015-10-07)
      This article explores the role of sound in comics and provides a critical analysis of how that role has changed with the digital remediation of the form. Comics are traditionally thought of as a monosensory and multimodal ...
    • Tools for Designing Experience : Repurposing Design Resources for the Emerging Experience Economy 

      Willcock, Ian (British Computing Society (BCS), 2017-07-13)
      The creative industries are following the trend exhibited in other fields of economic activity by increasingly focussing on selling ‘experiences’ rather than ‘objects’. Typically, this shift results in immersive products ...
    • Unravelling Player's Insights: A Comparative Analysis of Topic Modelling Techniques on Game Reviews and Video Game Developers' Perspectives 

      Tong, Xinge; Willcock, Ian; Sun, Yi (2024-06-10)
      Game reviews function as an important customercreated resource for game studies as they allow practitioners and developers to analyse players'opinions.Despite this,there are few studies that under take comparative evaluations ...
    • Visualising Creative Work: An Interactive Virtual Reality Mapping Of Content Creation Industries Worldwide 

      Richardson, Peter; Tree, David (2020-03)
      Central to Richardson’s research has been the assessment and shaping of EU and regional policy for the creative industries. As part of his EU-funded Create Converge grant, Richardson and the Games and Visual Effects Research ...
    • White Cloud Worlds : An Anthology of Science Fiction and Fantasy Artwork from Aotearoa New Zealand 

      Victoria, Frank; School of Creative Arts; Games and Visual Effects Research Lab (G+VERL) (HarperCollins Publishers (New Zealand), 2011-01-01)
      Enter the world of the imagination, where nothing is ordinary. White Cloud Worlds is a never-before-seen collection of stunning science fiction and fantasy artwork from Aotearoa New Zealand, 'The Land of the Long White ...
    • White Cloud Worlds Volume 2 : An Anthology of Science Fiction and Fantasy Artwork From New Zealand 

      Victoria, Frank (Harper Collins Publishers, 2012)
      White Cloud Worlds Volume Two is a visually rich publication that explores the worlds created by 41 New Zealand artists based there and abroad. Each artist is profiled with a selection of their art accompanied by text ...
    • White Cloud Worlds Volume 3 : An Anthology of Science Fiction and Fantasy Artwork From New Zealand 

      Victoria, Frank; School of Creative Arts; Games and Visual Effects Research Lab (G+VERL) (HarperCollins Publishers (New Zealand), 2015)
      White Cloud Worlds vol. 3 is the third release in this award-winning series of art books, and contains a stunning collection of sci-fi and fantasy art. The book features work by over 60 artists who have worked on some of ...
    • Windwinder 

      Lockhart Nelson, Simeon (2015-08-15)
      Invited Shortlist Proposal for Melbourne Airport Sculpture Commission - Client:Australia Pacific Airports; Budget: $1,000,000 aud; Art Consultants: Creative Road. This sculpture proposal was a sequence of towers or spires ...
    • Zero Point VR 

      School of Creative Arts; Art and Design; Media Research Group; Games and Visual Effects Research Lab (G+VERL); Design Research Group; Creative Economy Research Centre; Tree, David; Richardson, Peter (The Barbican Centre, 2017-05-19)
      This output aims to visualise the concept of zero point energy, the lowest possible means of calibrating energy at a quantum level in a form understandable by the general public? A collaborative project between the Games ...