Now showing items 1-20 of 32

    • Adaptive Narratives For Immersive Spaces 

      Tree, David (Filmby Aarhus / VIA Film & Transmedia / Create Converge, 2019-11-30)
      In this chapter, we explore the concept of immersive spaces, investigating how the lessons of immersive physical spaces can influence the design of immersive digital worlds; VR, AR and XR are mere trans-dimensional portals ...
    • Arhaus Walks On Water 

      School of Creative Arts; Art and Design; Media Research Group; Creative Economy Research Centre; Games and Visual Effects Research Lab (G+VERL); Richardson, Peter (2017-02-01)
      Arhaus Walks on Water forms part of The Arhaus European Capital of Culture 2017 launch and was presented in the forms of a new trans-media festival for creative industries held on the Dokk1 Harbour Front Aarhus. This ...
    • Author-Driven Approaches to Computational Narrative Design for Games 

      Tree, David John; Malizia, Alessio (Springer Nature, 2019-06-27)
      Accessible Head Mounted Displays (HMD) have provided mass access to Extended Reality (XR) content as never before. One of the key complaints from HMD owners, however, is the lack of substantial high-quality content (Moore ...
    • Caravan At The Edge Of The World 

      Richardson, Peter (Screen South, 2017)
      During a windswept caravan holiday with Dean’s parents Sara has to decide between true love and her place at University
    • Caravan At The Edge Of The World 

      Richardson, Peter (Screen South, 2017)
      During a windswept caravan holiday with Dean’s parents Sara has to decide between true love and her place at University
    • Choose the Format of Your Destructor : Design Choices for Comic Creators in Print and Digital Media 

      Goodbrey, Daniel (McFarland, 2019-06-30)
      Today, the form of comics is consumed and distributed in multiple formats across both print and digital media. For a comic creator, this variety of formats and media necessitates several important design decisions when ...
    • Comics Unmasked : Art and Anarchy in the UK 

      Goodbrey, Daniel (2014)
      Comics Unmasked at the British Library and was the largest comic exhibition to be held in the UK. Comics Unmasked drew from the British Library’s extensive comic collection, displayed alongside original artwork provided ...
    • Communication through Haptic Interaction in Digital Performance 

      Polydorou, Doros; Michailidis, Tychonas; Bullock, Jamie (Palgrave Macmillan, 2015)
    • Designing Modular AI Robots Inspired by Amerindian Material Culture 

      Polydorou, Doros; Karkotis, Alexis (CRC Press, 2015-09-25)
    • Distortions in Spacetime: : Emergent Narrative Practices in Comics' Transition from Print to Screen 

      Goodbrey, Daniel (Palgrave Macmillan, 2014-12-17)
      The medium of comics is undergoing a transition, as digital display becomes an increasingly popular mode of consumption. This is a transition that has been underway since before the general adoption of the World Wide Web ...
    • The Electricomics Project 

      Goodbrey, Daniel (2015)
      Electricomics was a research and development project funded by the NESTA Digital R&D fund for the Arts that aimed to create a self-publishing ecosystem for digital comics. In my role as a research partner on the project I ...
    • Game comics : An analysis of an emergent hybrid form 

      Goodbrey, Daniel (2014-09-02)
      There has long been a shared history of visual influence and narrative crossover between comics and videogames. Taking this history into account, this article provides a critical examination of the newly emergent medium ...
    • Game Comics : Theory and design 

      Goodbrey, Daniel (Taylor & Francis Group, 2020-10-19)
      A history of visual influence and narrative crossover exists between comics and videogames. The digital mediation of comics has resulted in the two forms sharing common platforms for creation, distribution, and consumption. ...
    • A Guide to Computer Animation : for tv, games, multimedia and web 

      Bowman, Martin; Kuperberg, Marcia; Peacock, Alan; Manton, Robert (Focal Press, 2002-04-17)
      Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated ...
    • Images in Space: The Challenges of Architectural Spatiality in Comics 

      Goodbrey, Daniel (Inter-Disciplinary Press, 2016-01-01)
      A selection of hypercomics that extend the concept of the Infinite Canvas are examined to address the challenges of architectural spatiality. As comics gradually leave behind the trappings of the printed page, the language ...
    • Memex in the Mirror : Using Social Media to Visualize Collective Thought in Real-time 

      Willcock, Ian (2019-07-26)
      The paper discusses the ‘What We Think About When We Think About…” project which uses real-time searches of large data sets produced by social media systems to permit the visualization of collective thought in real-time. ...
    • Modelling Performance : Generic formal processes in live digital performance 

      Willcock, Ian (Institute of Electrical and Electronics Engineers (IEEE), 2016-05-19)
      Most existing accounts of live performance concentrate on the specific features of individual works or on linking works according to commonly observed traits which allow their plausible inclusion in groups identified by ...
    • Molly Makes A Dress 

      Richardson, Peter (Modeclix, 2016-05-01)
      Description: “Film Modeclix Project concerning the design and manufacture of a 3D printed dress" Film (P.Richardson - GVERL / DigitalHackLab, UH) Product (M.Bloomfield / S.Borstrock)
    • A Multi-planar Approach to Encoding Story Worlds for Dynamic Narrative Generation 

      Tree, David; Malizia, Alessio (Springer Nature, 2021-08-27)
      Tabletop Role-Playing Games transport the player to a fantastical fictional world. This world is inhabited by characters, players and objects. Prior to the commencement of play, the Dungeon Master prepares not only the ...
    • Necessary Monsters Volume 2 : Murderbox 

      Goodbrey, Daniel (First Comics / Devil's Due, 2016)
      There exists a world of horrors beneath the one we know. Where the creatures of our nightmares stalk amongst humanity and play their games of vengeance, murder and intrigue. To police this world there is The Chain; a covert ...