Now showing items 1-2 of 2
Self-harm in Adolescence: Protective Health Assets in the Family, School and Community
Objectives and main purpose: The aim of this paper was to examine if the multiple environments of the adolescent including family, peers, school and neighbourhood might function as protective health assets against self-harming ...
Video gaming in adolescence : factors associated with leisure time use
The geographies of the current generation of young people are markedly distinct from previous generations by virtue of their access to a virtual playground. The vast majority of young people now engage in video gaming as ...