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Drumming with a humanoid robot : lessons learnt from designing and analysing human-robot interaction studies
(AAAI, 2009)
We summarize methodological and experimental design issues related to three human-robot interaction studies investigating a drumming experience with Kaspar, a humanoid child-sized robot, and (in total 116) human participants. ...
An empirical framework for human-robot proxemics
(2009)
An empirical framework for Human-Robot (HR) proxemics is proposed which shows how the measurement and control of interpersonal distances between a human and a robot can be potentially used by the robot to interpret, predict ...
KASPAR - a minimally expressive humanoid robot for human-robot interaction research
(2009)
This paper provides a comprehensive introduction to the design of the minimally expressive robot KASPAR, which is particularly suitable for human-robot interaction studies. A low-cost design with off-the-shelf components ...
A Constructivist Approach to Robot Language Learning via Simulated Babbling and Holophrase Extraction
(Institute of Electrical and Electronics Engineers (IEEE), 2009)
It is thought that meaning may be grounded in early childhood language learning via the physical and social interaction of the infant with those around him or her, and that the capacity to use words, phrases and their ...
Drumming with a humanoid robot : results from human-robot interaction studies
(Institute of Electrical and Electronics Engineers (IEEE), 2008)
Emergent dynamics of turn-taking interaction in drumming games with a humanoid robot
(Institute of Electrical and Electronics Engineers (IEEE), 2008)
Anticipating future experience using grounded sensorimotor informational relationships
(MIT Press, 2008)
Operational definitions and applications of the sensorimotor experience of an artificial embodied organism are presented along with a mathematical metric for distance between experiences based on Shannon information. We ...
What is an Appropriate Theory of Imitation for a Robot Learner?
(Institute of Electrical and Electronics Engineers (IEEE), 2008)
Developing social action capabilities in a humanoid robot using an interaction history architecture
(Institute of Electrical and Electronics Engineers (IEEE), 2008)
We present experimental results for the humanoid robot Kaspar2 engaging in a simple “peekaboo” interaction game with a human partner. The robot develops the capability to engage in the game by using its history of interactions ...
Teaching robot companions : The role of scaffolding and event structuring
(2008)
For robots to be more capable interaction partners they will necessarily need to adapt to the needs and requirements of their human companions. One way that the human could aid this adaptation may be by teaching the robot ...