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dc.contributor.authorSalge, Christoph
dc.contributor.authorMahlmann, T.
dc.date.accessioned2011-08-15T10:01:16Z
dc.date.available2011-08-15T10:01:16Z
dc.date.issued2010
dc.identifier.citationSalge , C & Mahlmann , T 2010 , Relevant information as a formalised approach to evaluate game mechanics . in Procs of IEEE Symposium on Computational Intelligence and Games . Institute of Electrical and Electronics Engineers (IEEE) , pp. 281-288 . https://doi.org/10.1109/ITW.2010.5593344
dc.identifier.isbn978-1-4244-6295-7
dc.identifier.isbn978-1-4244-6296-4
dc.identifier.urihttp://hdl.handle.net/2299/6174
dc.description“This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." “Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.”
dc.description.abstractWe present a new approach to use adaptive AI in the game design process to aid evaluating of game mechanics. During production, this is a crucial task to improve the player satisfaction with a game title. The problem with automated game evaluation via AI is the measurement of values that indicate the quality of the game mechanics. We apply the Information Theory based concept of “Relevant Information” to this problem and argue that there is a relation between enjoyment related gameplay properties and Relevant Information. We also demonstrate, with a simple game implementation, how an adaptive AI can be used to approximate the Relevant Information, and how those measurable numerical values related to certain game design flaws.en
dc.format.extent1905235
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.ispartofProcs of IEEE Symposium on Computational Intelligence and Games
dc.subjectAl and games
dc.subjectinformation theory
dc.subjectgame development
dc.subjectstrategic games
dc.titleRelevant information as a formalised approach to evaluate game mechanicsen
dc.contributor.institutionCentre for Computer Science and Informatics Research
dc.contributor.institutionDepartment of Computer Science
dc.contributor.institutionAdaptive Systems
dc.contributor.institutionSchool of Physics, Engineering & Computer Science
dc.identifier.urlhttp://www.scopus.com/inward/record.url?scp=80051939901&partnerID=8YFLogxK
rioxxterms.versionofrecord10.1109/ITW.2010.5593344
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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