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dc.contributor.authorHall, L.
dc.contributor.authorWoods, Sarah
dc.contributor.authorDautenhahn, K.
dc.contributor.authorSobral, D.
dc.contributor.authorPaiva, A.
dc.contributor.authorWolke, D.
dc.contributor.authorNewall, L.
dc.date.accessioned2011-08-16T09:01:03Z
dc.date.available2011-08-16T09:01:03Z
dc.date.issued2004
dc.identifier.citationHall , L , Woods , S , Dautenhahn , K , Sobral , D , Paiva , A , Wolke , D & Newall , L 2004 , ' Designing empathic agents : adults versus kids ' , Lecture Notes in Computer Science (LNCS) , vol. 3220 , pp. 604-613 .
dc.identifier.issn0302-9743
dc.identifier.otherPURE: 229577
dc.identifier.otherPURE UUID: c91fc31c-90e9-4d69-bb9e-902b4d5db2ed
dc.identifier.otherScopus: 35048870622
dc.identifier.urihttp://hdl.handle.net/2299/6240
dc.description.abstractAn evaluation study using a trailer approach of a Virtual Learning Environment populated with animated characters focusing on physical bullying was carried out with three stakeholder groups, (children, teachers and experts) to examine their attitudes and empathic styles about the characters and storyline believability. Results from 127 children and 95 adults revealed that children expressed the most favourable views towards the characters and the highest levels of believability towards the bullying storyline. Results are discussed in terms of the importance of child-informant processes in leading the design of child-based systems and the use of animated cartoon characters alongside story-line narratives to incite engaging interactions.en
dc.language.isoeng
dc.relation.ispartofLecture Notes in Computer Science (LNCS)
dc.titleDesigning empathic agents : adults versus kidsen
dc.contributor.institutionDepartment of Psychology
dc.contributor.institutionSchool of Computer Science
dc.contributor.institutionScience & Technology Research Institute
dc.description.statusPeer reviewed
rioxxterms.versionAM
rioxxterms.typeJournal Article/Review
herts.preservation.rarelyaccessedtrue


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