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dc.contributor.authorShen, Q.
dc.contributor.authorKose-Bagci, H.
dc.contributor.authorSaunders, J.
dc.contributor.authorDautenhahn, K.
dc.date.accessioned2011-10-25T08:01:17Z
dc.date.available2011-10-25T08:01:17Z
dc.date.issued2009
dc.identifier.citationShen , Q , Kose-Bagci , H , Saunders , J & Dautenhahn , K 2009 , An experimental investigation of interference effects in human-humanoid interaction games . in Procs of the 18th Int Symposium on Robot and Human Interactive Communication, RO-MAN . vol. 2009 , Institute of Electrical and Electronics Engineers (IEEE) , pp. 291-298 , 18th IEEE Int Symposium on Robot & Human Interactive Communication , Toyama , Japan , 27/09/09 . https://doi.org/10.1109/ROMAN.2009.5326342
dc.identifier.citationconference
dc.identifier.isbn978-1-4244-5081-7
dc.identifier.otherPURE: 429664
dc.identifier.otherPURE UUID: b29872b7-e0a8-44f6-9970-450efe8b894c
dc.identifier.otherdspace: 2299/4197
dc.identifier.otherScopus: 72849152752
dc.identifier.urihttp://hdl.handle.net/2299/6784
dc.description“This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." “Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.” DOI: 10.1109/ROMAN.2009.5326342
dc.description.abstractInvestigating how people respond to and relate to robots is a multifaceted scientific challenge. This paper reports on an experimental investigation concerning movement interference effects between a human and a robot. We compare results with that obtained by Oztop et al., however, in our study we used a small child-sized robot (KASPAR) with an overall human-like appearance. The experiment was conducted with both child and adult participants who interacted with a small humanoid robot using arm waving behaviours. The experimental setup was designed to be less constrained than in with an emphasis on playful interaction. The experimental results did not show evidence for interference effects. This might be due to a more game-like and less constrained experimental environment or to the specific features of the robot or both. In addition to measurements of the variance of the movements, we investigated a measure for behavioural synchrony between human and robot movements based on the concept of information distance. The results of information distance analysis indicated that most of the human participants were affected by the robot's behavioural rhythms. While our experiments did not show a movement interference effect, we found behavioural adaptation of participants' movement timing to the robot's movements. Thus, the measure of behavioural synchrony that we introduced appears useful for complementing other measures (such as variance) previously used in the literature.en
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.ispartofProcs of the 18th Int Symposium on Robot and Human Interactive Communication, RO-MAN
dc.titleAn experimental investigation of interference effects in human-humanoid interaction gamesen
dc.contributor.institutionScience & Technology Research Institute
dc.contributor.institutionSchool of Computer Science
rioxxterms.versionVoR
rioxxterms.versionofrecordhttps://doi.org/10.1109/ROMAN.2009.5326342
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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