dc.contributor.author | Gazzard, Alison | |
dc.contributor.editor | Brooks, T | |
dc.contributor.editor | Ikei, Y | |
dc.contributor.editor | Petersson, E | |
dc.contributor.editor | Haller, M | |
dc.contributor.editor | Kim, GJ | |
dc.contributor.editor | Noma, H | |
dc.date.accessioned | 2011-11-24T13:01:07Z | |
dc.date.available | 2011-11-24T13:01:07Z | |
dc.date.issued | 2007 | |
dc.identifier.citation | Gazzard , A 2007 , Playing in a virtual world : Exploration and aspects of play . in T Brooks , Y Ikei , E Petersson , M Haller , GJ Kim & H Noma (eds) , Proceedings of the 17th International Conference on Artificial Reality and Telexistence : ICAT 2007 . 1st edn , Institute of Electrical and Electronics Engineers (IEEE) , Los Alamitos , pp. 288-289 , ICAT 2007 , Esbjerg , Denmark , 28/11/07 . https://doi.org/10.1109/ICAT.2007.27 | |
dc.identifier.citation | conference | |
dc.identifier.isbn | 978-0-7695-3056-7 | |
dc.identifier.uri | http://hdl.handle.net/2299/7120 | |
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dc.description.abstract | My research is concerned with 'explorable virtual worlds', usually those that are 'artworks, dealing with aesthetic and affective domains. Whilst developing theoretical enquiries I have come across a number of issues of terminology and word use. Particularly problematic are terms such as 'game, 'games, and 'play'. This paper is a broad survey of some of those issues and key theorists in the field. | en |
dc.format.extent | 2 | |
dc.language.iso | eng | |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | |
dc.relation.ispartof | Proceedings of the 17th International Conference on Artificial Reality and Telexistence | |
dc.title | Playing in a virtual world : Exploration and aspects of play | en |
dc.contributor.institution | School of Creative Arts | |
dc.contributor.institution | Social Sciences, Arts & Humanities Research Institute | |
rioxxterms.versionofrecord | 10.1109/ICAT.2007.27 | |
rioxxterms.type | Other | |
herts.preservation.rarelyaccessed | true | |