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dc.contributor.authorGazzard, Alison
dc.contributor.editorBrooks, T
dc.contributor.editorIkei, Y
dc.contributor.editorPetersson, E
dc.contributor.editorHaller, M
dc.contributor.editorKim, GJ
dc.contributor.editorNoma, H
dc.date.accessioned2011-11-24T13:01:07Z
dc.date.available2011-11-24T13:01:07Z
dc.date.issued2007
dc.identifier.citationGazzard , A 2007 , Playing in a virtual world : Exploration and aspects of play . in T Brooks , Y Ikei , E Petersson , M Haller , GJ Kim & H Noma (eds) , Proceedings of the 17th International Conference on Artificial Reality and Telexistence : ICAT 2007 . 1st edn , IEEE COMPUTER SOC , Los Alamitos , pp. 288-289 , ICAT 2007 , Esbjerg , Denmark , 28/11/07 . https://doi.org/10.1109/ICAT.2007.27
dc.identifier.citationconference
dc.identifier.isbn978-0-7695-3056-7
dc.identifier.otherPURE: 459347
dc.identifier.otherPURE UUID: b144d4aa-c82e-464c-8cfc-3d5b859bf3d5
dc.identifier.otherWOS: 000253933000041
dc.identifier.otherScopus: 48349100581
dc.identifier.urihttp://hdl.handle.net/2299/7120
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dc.description.abstractMy research is concerned with 'explorable virtual worlds', usually those that are 'artworks, dealing with aesthetic and affective domains. Whilst developing theoretical enquiries I have come across a number of issues of terminology and word use. Particularly problematic are terms such as 'game, 'games, and 'play'. This paper is a broad survey of some of those issues and key theorists in the field.en
dc.format.extent2
dc.language.isoeng
dc.publisherIEEE COMPUTER SOC
dc.relation.ispartofProceedings of the 17th International Conference on Artificial Reality and Telexistence
dc.titlePlaying in a virtual world : Exploration and aspects of playen
dc.contributor.institutionSchool of Creative Arts
dc.contributor.institutionSocial Sciences, Arts & Humanities Research Institute
rioxxterms.versionofrecordhttps://doi.org/10.1109/ICAT.2007.27
rioxxterms.typeOther
herts.preservation.rarelyaccessedtrue


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